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Best Crusader Kings 2 Mods You Can’t Play Without
A Game of Thrones
The historical figures you encounter in Crusader Kings 2 may be enticing candidates for waging battles, forging alliances or engaging in a bit of seduction, but you know who would be even better? Khal Drogo. He’s probably down for all three, if you’ve got the time, and he kicks off our list of the best Crusader Kings 2 mods.
That’s where this mod comes in handy. Commencing somewhere in the 300 years prior to Aegon’s Conquest, the Game of Thrones mod follows George R. R. Martin’s famous tales of conquest and fantasy. It’s a story that lends itself incredibly well to the gameplay of Crusader Kings 2, and the power struggles for the lands of Ice and Fire feel right at home, making it one of the best Crusader Kings 2 mods. For full enjoyment, you should probably make murdering Joffrey a priority.
Best Crusader Kings 2 Mods You Can’t Play Without
Middle Earth Project
In case the title didn’t tip you off, this mod transports you to the wonderful world of the Muppets J.R.R. Tolkien’s masterpiece. It covers the familiar locales of Middle Earth, and offers you a range of different races and backgrounds to try out, and is one of the best Crusader Kings 2 mods.
Would you like to be a pretty elf? You can be a pretty elf. Would you like to be a scary monster? You can be a scary monster. Would you like to be a boring human? Well, if that’s your preference, feel free, you vanilla snorer, you.
The only necessity when you are playing this mod is that you listen to this on an endless loop. It’s practically the law, in fact.
Best Crusader Kings 2 Mods You Can’t Play Without
The Witcher Kings
Just quietly, that is an awesome title for a mod. It sounds like a heavy metal band, or a new biker gang from the mean streets of Salem. It is not these things (yet), but instead, a mod that fashions itself after the Witcher. No prizes for guessing that, though.
A particularly ambitious piece of work which is why it’s on our list of the best Crusader Kings 2 mods. Witcher Kings lets you shape the future of youths by catering their education how you choose, and personality traits that dictate the kind of person they will grow up to become. Will they be tolerant? Reasonable? A gambler? A racist? Whatever you so desire, though you probably shouldn’t be raising racists, guys.
Best Crusader Kings 2 Mods You Can’t Play Without
Crisis of the Confederation
Though it takes inspiration from science fiction settings such as Fading Suns, Warhammer 40,000, Dune and Foundation, this mod is ostensibly an original work – a definite departure from the myriad of mods based on existing universes.
Crisis of the Confederation sends you to a futuristic world where you can take the role of a military officer, politician or crime lord (aren’t those last two things the same, though?) and use your wits and influence to take a stranglehold on society. The neon flashing lights and fantastical warships are enough to make you feel like you’ve traveled into a far-off year where the possibilities are limitless. Maybe the Sacramento Kings are competent by now? Nah, not even any of the best Crusader Kings 2 mods can make those kings any good.
Best Crusader Kings 2 Mods You Can’t Play Without
Wizarding World
Back to the mods based on all of your beloved tales of whimsy, this one takes place in the land of the wizards and witches, as seen in Harry Potter. There’s also some Merlin stuff tucked in there as well, because magic, yo. Muggles need not apply.
You aren’t just limited to the traditional warlock stereotype, either – if you fancy something a bit more spicy, why not try out a centaur, or a giant? If you’re unwilling to fully commit, there’s also a half-giant race on offer, allowing you to channel your inner Robert Wadlow. This mod, one of the best Crusader Kings 2 mods, is stacked full of Hogwarts goodies that fans will find instantly familiar, including the compulsory wands and broomsticks, as well as the patronus, resurrection stone, cloak of invisibility, and even Rowena Ravenclaw’s stupid diadem. Seriously, that ghost wasted a lot of time sulking about.
Hufflepuff for life!
Best Crusader Kings 2 Mods You Can’t Play Without
Warcraft: Guardians of Azeroth
Zug zug, peons, it’s time to take your battle axe in hand, summon your Voidwalker, and fight for the honor of the Horde! …What’s that? You represent the Alliance? I guess you can play, too… Just… over there… in the corner, please.
This mod tells of the war between the humans and orcs, with a focus on the events and concepts introduced in World of Warcraft. Beyond the standard heroes, you can also test your mettle as one of the many supplementary races dotting the many corners of Azeroth, such as murlocs, gnolls and wolvars. You can even lead the charge for the kobolds, an aspirational tribe that fights to protect the rights of candles everywhere, and that’s what makes it one of the best Crusader Kings 2 mods. You no touch!!
Best Crusader Kings 2 Mods You Can’t Play Without
The Seven Kingdoms
Wait a second, didn’t we already have a Game of Thrones entry?? Indeed, a new contender has emerged, vying for dominance and no doubt leaving a trail of bodies in its wake. It’s a cruel world, and only the strongest and best Crusader Kings 2 mods will survive.
More streamlined than its predecessor, The Seven Kingdoms offers a multiplayer-friendly alternative that isn’t bogged down by complex scripts and whatnot. The latest update dropped less than a week ago, and the extensive list of fixes and alterations shows the attention to detail that is being shown by the team here.
To anyone uninformed on the lore of Game of Thrones, it reads like Latin, but fans will likely be pleased to know that the Blackwater is now unified under the Bureaucratic Councilship of house Rosby. That definitely sounds like a good thing, after all.
NOTE: We originally claimed that one of the Game of Thrones mods was dormant, which was in fact completely incorrect. Thank you to the wise master krmit for advising us of this error, and may the court be merciful on our souls.
Best Crusader Kings 2 Mods You Can’t Play Without
Romance of the Three Kingdoms
Growing tired of Dynasty Warriors’ unrealistic representation of your favorite ancient Chinese warlords, wherein they single-handedly mow down entire armies, and are unnervingly attractive in a way that makes you feel a little uncomfortable? Then you ought to give this mod a go as its one of the best Crusader Kings 2 mods out there right now. Stupid sexy Guan Ping.
Romance of the Three Kingdoms takes you back to the cutthroat timeline of feudal China, where pretty much anyone of age was compelled to become either a general or a corpse. Expect extensive family trees and large-scale battles waged over many generations, with legendary real skirmishes such as the Battle of Red Cliffs and the campaign to overthrow the tyrannical Dong Zhuo. He’s the dude who was assassinated by a subordinate, but in all fairness, that doesn’t really narrow it down a great deal for the Han Dynasty.
Best Crusader Kings 2 Mods You Can’t Play Without
Avatar: The Four Nations
Yet another fanfiction come to life, this time it’s the spiritual antics of The Last Airbender and The Legend of Korra. Spanning across an impressive six centuries, players will get the chance to conquer the planet with their bending abilities, be they using the power of fire, water, air, earth, or Beckham.
Though the mod is currently in an early stage, future patches promise epic sagas straight from Avatar lore, with the Dragon of the West chain apparently on its way. From what we have surmised, staff turnover and other unforeseen complications appear to have delayed progress a bit, but the project creator has been diligently working at keeping us abreast of the situation and is still among the best Crusader Kings 2 mods you can download.
Stay patient, that dragon is surely on its way.
Best Crusader Kings 2 Mods You Can’t Play Without
Rome & the Dark Ages
When you’re through with roamin’, you’d best try some Roman.
The final mod for this list of the best Crusader Kings 2 mods adds several new bookmarks based on dates of interest, and introduces many new cultures and religions. Moreover, the team behind it includes an actual historian, who is stressing the importance of accuracy. Alas, this all but assures that no giant enemy crabs will be making an appearance.
Currently, the mod features seven events, ranging from Emperor Trajan of Rome in the year 100 A.D., all the way to the Rise of Islam in 624 A.D., but does not interfere with the base game, allowing seamless transition between the original content and the Roman additions. The likelihood of that number increasing isn’t great, however, with the last update taking place in 2016 A.D.
Is this symbolic of the collapse of the Roman empire? Is it mere coincidence that Roman Reigns was unable to conquer Brock Lesnar at WrestleMania 34? We’re all left to speculate, but the real answers may never become clear. Et tu, JaviF1?
Cheats are activated by typing the relevant command. into the console, then pressing Enter.
The console is opened by pressing § + Shift. Alt + 2 1, Alt + 0167 or ~ may also work ( ~ seems to be the majority console button, located beneath esc ). The cheat console is a transparent overlay above the character's tab.
Will NOT work in IronMan Mode. If you wish to view a searchable list of ALL commands, see https://commands.gg/ck2.
Common cheatsEdit
This is a collection of all common non-event cheats. Every cheat with Character ID or Province ID defaults to your character or capital province.
Character cheatEdit
--Character Info--
charinfo = Show detailed Character inf
age <Character ID> (-)(#) = Add or subtract character age.
infamy (-)(#) = Add or subtract players infamy
add_diplomacy <Character ID> (-)(#) = Add or subtract character diplomacy.
add_martial <Character ID> (-)(#) = Add or subtract character martial.
add_intrigue <Character ID> (-)(#) = Add or subtract character intrigue.
add_stewardship <Character ID> (-)(#) = Add or subtract character stewardship.
add_learning<Character ID> (-)(#) = Add or subtract character learning.
add_trait <Trait Name> <Character ID> = Gives character any trait.
add_martial <Character ID> (-)(#) = Add or subtract character martial.
add_intrigue <Character ID> (-)(#) = Add or subtract character intrigue.
add_stewardship <Character ID> (-)(#) = Add or subtract character stewardship.
add_learning<Character ID> (-)(#) = Add or subtract character learning.
add_trait <Trait Name> <Character ID> = Gives character any trait.
☀add_trait immortal= adds immortality trait
remove_trait <Trait Name> <Character ID> = Remove any trait from the character.
cash (-)(#)= Add/subtract player gold, gives 5000 default.
piety (-)(#) = Add/subtract player piety, gives 5000 default.
prestige (-)(#) = Add/subtract player prestige, gives 5000 default.
piety (-)(#) = Add/subtract player piety, gives 5000 default.
prestige (-)(#) = Add/subtract player prestige, gives 5000 default.
population (-)(#) = Adds population (Requires Horse Lords DLC)
Manpower (-)(#) = Adds manpower (Requires Horse Lords DLC)
culture <Character ID> <Culture> = Change character culture (for example, 'culture italian').
religion<Character ID> <Religion> = Change character religion (for example, 'religion catholic').
nickname <Nickname><Character ID> = Change character nickname (nicknames on bottom of page).
religion<Character ID> <Religion> = Change character religion (for example, 'religion catholic').
nickname <Nickname><Character ID> = Change character nickname (nicknames on bottom of page).
add_friend <Character ID> = Befriends the player and specific character (Two character ID's can be input to befriend two specific characters).
add_lover <Character ID> = the player and specific character become lovers (Two character ID's can be input to befriend two specific characters).
add_artifact <artifact ID><character ID> = Give artifact to a character
--Hurting people--
banish <Character ID> = Banish character.
imprison<Character ID>=Imprison character.
kill <Character ID> = Kill character.
murder <Character ID>(Murderer) <Character ID>(Victim) = Forces attempt at murder, doesn't promise success.
banish <Character ID> = Banish character.
imprison<Character ID>=Imprison character.
kill <Character ID> = Kill character.
murder <Character ID>(Murderer) <Character ID>(Victim) = Forces attempt at murder, doesn't promise success.
--Pregnancy by Accident--
cuckoo <Character ID>(Mother) <Character ID>(Father) = Impregnates female by male (Husband thinks it's his).
pollinate <Character ID>(Mother) <Character ID>(Father) = Impregnates female by male.
cuckoo <Character ID>(Mother) <Character ID>(Father) = Impregnates female by male (Husband thinks it's his).
pollinate <Character ID>(Mother) <Character ID>(Father) = Impregnates female by male.
--Titles--
Title IDs are predictable, in the format of e_empire k_kingdom, d_duchy, c_county, b_barony. Titles with spaces are c_name, for example c_middlesex. For a list of provice ID's go to the provinces page on the wiki. Titles stay the same, so beware for renamed provinces either in Old Gods or by players.
Title IDs are predictable, in the format of e_empire k_kingdom, d_duchy, c_county, b_barony. Titles with spaces are c_name, for example c_middlesex. For a list of provice ID's go to the provinces page on the wiki. Titles stay the same, so beware for renamed provinces either in Old Gods or by players.
claim <Title ID> <Character ID> = Gives a claim to a character.
give_title <Title ID> <Character ID> = Gives title to character including vassals and everything beneath.
titleowner <Title ID> <Character ID> = Gives title to character.
give_title <Title ID> <Character ID> = Gives title to character including vassals and everything beneath.
titleowner <Title ID> <Character ID> = Gives title to character.
Debug cheatsEdit
clear = Clears console
charinfo all= Shows debug information about characters including Character ID
hello <Character ID> = Shows character's page
nextsong = Changes music
observe = Allows you to *observe* the game without playing. Use the play character cheat to get back into gameplay. (May crash your game.)
play <Character ID>= Makes player change character.
charinfo all= Shows debug information about characters including Character ID
hello <Character ID> = Shows character's page
nextsong = Changes music
observe = Allows you to *observe* the game without playing. Use the play character cheat to get back into gameplay. (May crash your game.)
play <Character ID>= Makes player change character.
Other cheatsEdit
allow_laws = Toggle changing laws freely. Only works on crown laws
move (Character ID) = Forces character into court.
discover_plots = Toggle plot omniscience.
fow = Toggles fog of war.
marry_anyone = Toggle ability to marry anyone. basically divine blood without the inbred and lunatic thing
neg_diplo = Toggles sending of diplomatic proposals that will be refused.
plots_known = Toggle plot visibility
revolt <Province ID> = Causes revolt in province.
discover_plots = Toggle plot omniscience.
fow = Toggles fog of war.
marry_anyone = Toggle ability to marry anyone. basically divine blood without the inbred and lunatic thing
neg_diplo = Toggles sending of diplomatic proposals that will be refused.
plots_known = Toggle plot visibility
revolt <Province ID> = Causes revolt in province.
help = list of most of the commands.
help <Command Name> = Explains what a certain command does. For example: help succ, help techpoints. This does not work for events.
succ <Succession Type> = Changes succession laws. WARNING: Entering non-existing law will set it to none.
techpoints = Adds 1000 tech points of each kind to player.
succ <Succession Type> = Changes succession laws. WARNING: Entering non-existing law will set it to none.
techpoints = Adds 1000 tech points of each kind to player.
quickbuild = Player's construction are finished immediately (One day).
Event cheatsEdit
TraitsEdit
event 1000 = lustful/chaste
event 1001 = gluttonous/temperate
event 1003 = charitable/greedy
event 1004 = slothful/diligent
event 1005 = kind/envious (female)
event 1006 = kind/envious (male)
event 1007 = wroth/patient
event 1008 = proud/humble
event 1009 = deceitful/honest
event 1010 = craven/brave
event 1011 = shy/gregarious
event 1012 = ambitious/content
event 1013 = arbitrary/just
event 1014 = cynical/zealous
event 1015 = lustful/chaste (female)
event 1016 = paranoid/trusting
event 1017 = cruel/kind
event 1018 = lustful/chaste (homosexual female)
event 1019 = lustful/chaste (homosexual male)
event 1001 = gluttonous/temperate
event 1003 = charitable/greedy
event 1004 = slothful/diligent
event 1005 = kind/envious (female)
event 1006 = kind/envious (male)
event 1007 = wroth/patient
event 1008 = proud/humble
event 1009 = deceitful/honest
event 1010 = craven/brave
event 1011 = shy/gregarious
event 1012 = ambitious/content
event 1013 = arbitrary/just
event 1014 = cynical/zealous
event 1015 = lustful/chaste (female)
event 1016 = paranoid/trusting
event 1017 = cruel/kind
event 1018 = lustful/chaste (homosexual female)
event 1019 = lustful/chaste (homosexual male)
event TOG.3000 = berserker
event TOG.3105 = varangian
event TOG.3320 = viking (outdated)
event TOG.3105 = varangian
event TOG.3320 = viking (outdated)
event WoL.11206 = lose weak or gain strong
event 1027 = lose lustful
event 1029 = lose chaste
event 1030 = lose temperate (also event 1511)
event 1031 = lose gluttonous
event 1032 = lose charitable (also event 1531)
event 1033 = lose greedy (also event 6208)
event 1034 = lose diligent (also event 1551)
event 1035 = lose slothful (also event 1541)
event 1036 = lose kind (also event 1571)
event 1037 = lose envious (also event 1561)
event 1038 = lose patient (also event 1590)
event 1039 = lose wroth (also event 1581)
event 1040 = lose humble (also event 1611)
event 1041 = lose proud (also event 1601)
event 1042 = lose lustful (also event 6204)
event 1043 = lose honest (also event 1641)
event 1044 = lose deceitful (also event 1620)
event 1045 = lose brave (also event 1661)
event 1046 = lose craven (also event 1651)
event 1047 = lose gregarious (also event 1681)
event 1048 = lose shy (also event 1671)
event 1049 = lose content (also event 1701)
event 1050 = lose ambitious (also event 1691)
event 1051 = lose just (also event 1721)
event 1052 = lose arbitrary (also event 1711)
event 1053 = lose zealous (also event 1631)
event 1054 = lose cynical (also event 1731)
event 1057 = lose paranoid
event 1058 = lose trusting
event 1501 = lose gluttonous (also event 6206)
event 1641 = lose honest
event 1029 = lose chaste
event 1030 = lose temperate (also event 1511)
event 1031 = lose gluttonous
event 1032 = lose charitable (also event 1531)
event 1033 = lose greedy (also event 6208)
event 1034 = lose diligent (also event 1551)
event 1035 = lose slothful (also event 1541)
event 1036 = lose kind (also event 1571)
event 1037 = lose envious (also event 1561)
event 1038 = lose patient (also event 1590)
event 1039 = lose wroth (also event 1581)
event 1040 = lose humble (also event 1611)
event 1041 = lose proud (also event 1601)
event 1042 = lose lustful (also event 6204)
event 1043 = lose honest (also event 1641)
event 1044 = lose deceitful (also event 1620)
event 1045 = lose brave (also event 1661)
event 1046 = lose craven (also event 1651)
event 1047 = lose gregarious (also event 1681)
event 1048 = lose shy (also event 1671)
event 1049 = lose content (also event 1701)
event 1050 = lose ambitious (also event 1691)
event 1051 = lose just (also event 1721)
event 1052 = lose arbitrary (also event 1711)
event 1053 = lose zealous (also event 1631)
event 1054 = lose cynical (also event 1731)
event 1057 = lose paranoid
event 1058 = lose trusting
event 1501 = lose gluttonous (also event 6206)
event 1641 = lose honest
event 1980 = gain homosexual (male)
event 1990 = gain homosexual (female)
event 1990 = gain homosexual (female)
event 1985 = lose homosexual (male)
event 1995 = lose homosexual (female)
event 1995 = lose homosexual (female)
event 5000 = scholar/mystic paths
event 5002 = scholar
event 5003 = mystic
event 5020 = gardener/impaler paths
event 5024 - impaler
event 5025 - gardener
event 5030 = duelist/poet paths
event 5032 = aspiring poet
event 5033 = aspiring duelist
event 5036 = duelist
event 5037 = poet
event 5040 = hunter/falconer paths
event 5041 = aspiring falconer
event 5042 = aspiring hunter
event 5045 = hunter (works on mods)
event 5046 = falconer (works on mods)
event 5050 = poet/falconer paths (female)
event 5066 = hedonist
event 5002 = scholar
event 5003 = mystic
event 5020 = gardener/impaler paths
event 5024 - impaler
event 5025 - gardener
event 5030 = duelist/poet paths
event 5032 = aspiring poet
event 5033 = aspiring duelist
event 5036 = duelist
event 5037 = poet
event 5040 = hunter/falconer paths
event 5041 = aspiring falconer
event 5042 = aspiring hunter
event 5045 = hunter (works on mods)
event 5046 = falconer (works on mods)
event 5050 = poet/falconer paths (female)
event 5066 = hedonist
event 8300 = gain crusader
event 24501= lustful/celibate+stressed
event HFP.11034 = Robust/Brawny
Child Gain TraitsEdit
event 1500 = gain gluttonous
event 1510 = gain temperate (also event 6207)
event 1520 = gain greedy
event 1530 = gain charitable (also event 6209)
event 1540 = gain slothful
event 1550 = gain diligent
event 1560 = gain envious
event 1570 = gain kind
event 1580 = gain wroth (also event 272)
event 1590 = gain patient (also event 273)
event 1600 = gain proud
event 1610 = gain humble
event 1620 = gain deceitful
event 1630 = gain zealous
event 1640 = gain honest
event 1650 = gain craven (also event 271)
event 1660 = gain brave (also event 270)
event 1670 = gain shy
event 1680 = gain gregarious
event 1690 = gain ambitious
event 1700 = gain content
event 1710 = gain arbitrary
event 1720 = gain just (also event 4000)
event 1730 = gain cynical
event 6205 = gain chaste
event 1510 = gain temperate (also event 6207)
event 1520 = gain greedy
event 1530 = gain charitable (also event 6209)
event 1540 = gain slothful
event 1550 = gain diligent
event 1560 = gain envious
event 1570 = gain kind
event 1580 = gain wroth (also event 272)
event 1590 = gain patient (also event 273)
event 1600 = gain proud
event 1610 = gain humble
event 1620 = gain deceitful
event 1630 = gain zealous
event 1640 = gain honest
event 1650 = gain craven (also event 271)
event 1660 = gain brave (also event 270)
event 1670 = gain shy
event 1680 = gain gregarious
event 1690 = gain ambitious
event 1700 = gain content
event 1710 = gain arbitrary
event 1720 = gain just (also event 4000)
event 1730 = gain cynical
event 6205 = gain chaste
Child Lose TraitsEdit
event 1501 = lose gluttonous
event 1511 = lose temperate
event 1521 = lost greedy
event 1531 = lose charitable
event 1541 = lose slothful
event 1551 = lose diligent
event 1561 = lose envious
event 1571 = lose kind (also lose cruel)
event 1581 = lose wroth
event 1591 = lose patient
event 1601 = lose proud
event 1611 = lose humble
event 1621 = lose deceitful
event 1631 = lose zealous
event 1641 = lose honest
event 1651 = lose craven
event 1661 = lose brave
event 1671 = lose shy
event 1681 = lose gregarious
event 1691 = lose ambitious
event 1701 = lose content
event 1711 = lose arbitrary
event 1721 = lose just
event 1731 = lose cynical
event 6227 = lose chaste
event 1511 = lose temperate
event 1521 = lost greedy
event 1531 = lose charitable
event 1541 = lose slothful
event 1551 = lose diligent
event 1561 = lose envious
event 1571 = lose kind (also lose cruel)
event 1581 = lose wroth
event 1591 = lose patient
event 1601 = lose proud
event 1611 = lose humble
event 1621 = lose deceitful
event 1631 = lose zealous
event 1641 = lose honest
event 1651 = lose craven
event 1661 = lose brave
event 1671 = lose shy
event 1681 = lose gregarious
event 1691 = lose ambitious
event 1701 = lose content
event 1711 = lose arbitrary
event 1721 = lose just
event 1731 = lose cynical
event 6227 = lose chaste
SicknessesEdit
event 6000 = gain syphilis trait
event 6001 = lose syphilis trait
event 6010 = gain leper trait
event 6011 = lose leper trait for 25 gold.
event 6020 = gain lunatic event, but lose stressed and depressed traits
event 6021 = lose lunatic trait
event 6030 = gain possessed trait (non-Muslim)
event 6031 = lose possessed trait (non-Muslim)
event 6032 = gain possessed trait (Muslim)
event 6033 = lose possessed trait (Muslim)
event 6040 = gain stressed trait
event 6041 = lose stressed trait
event 6050 = gain depressed trait
event 6051 = lose depressed trait
event 6060 = gain ill trait
event 6061 = lose ill trait
event 6062 = lose sickly trait
event 6070 = gain pneumonic trait
event 6071 = lose pneumonic trait
event 6080 = gain wounded trait (also event 243) - useful for removing maimed trait
event 6081 = lose wounded trait, gain scarred trait
event 6100 = gain infirm trait
event 6110 = lose infirm, gain incapable
event 6111 = lose consumption trait
event 6112 = lose slow fever trait
event 6113 = lose camp fever trait
event 6114 = lose plague trait
event 6115 = lose measles trait
event 6116 = lose smallpox trait
event 6001 = lose syphilis trait
event 6010 = gain leper trait
event 6011 = lose leper trait for 25 gold.
event 6020 = gain lunatic event, but lose stressed and depressed traits
event 6021 = lose lunatic trait
event 6030 = gain possessed trait (non-Muslim)
event 6031 = lose possessed trait (non-Muslim)
event 6032 = gain possessed trait (Muslim)
event 6033 = lose possessed trait (Muslim)
event 6040 = gain stressed trait
event 6041 = lose stressed trait
event 6050 = gain depressed trait
event 6051 = lose depressed trait
event 6060 = gain ill trait
event 6061 = lose ill trait
event 6062 = lose sickly trait
event 6070 = gain pneumonic trait
event 6071 = lose pneumonic trait
event 6080 = gain wounded trait (also event 243) - useful for removing maimed trait
event 6081 = lose wounded trait, gain scarred trait
event 6100 = gain infirm trait
event 6110 = lose infirm, gain incapable
event 6111 = lose consumption trait
event 6112 = lose slow fever trait
event 6113 = lose camp fever trait
event 6114 = lose plague trait
event 6115 = lose measles trait
event 6116 = lose smallpox trait
event 244 = gain maimed trait
event 245 = gain incapable trait
event 245 = gain incapable trait
event 61160 = lose incapable trait
event 65046 = lose drunkard
MiscellaneousEdit
event 913 = Fabricate claim (Chancellor).
event 923 = Master builder event (Steward).
event 926 = Great philosopher event (Court Chaplain).
event 927 = Makes you heretic.
event 6502 = Cat chain begins.
event 20320 = Successful steal technology mission in the province where your leader is stationed.
event 20392 = Random military tech improves 10%.
event 20260 = Increase culture advances.
event 20392 = Random military tech improves 10%.
event 20260 = Increase culture advances.
event 55000 <Province ID> = Turns province into province holders culture. (Without <Province ID> only capital province changes into province holders culture)
event 55001 = Bring in some settlers
event 55010 = A ruler is assimilated by the local culture
event 61161 = Under House Arrest removed = Imprisioned
event 70002 = Ends Grand Tournament (solves endless tournament glitch)
event 75085 = Steward improves economy.
event 20000 = converts region's religion to rulers religion
event 20048 = Choice between gold & piety
event 20200 = Collects special tithe
event 20410 = Gives levy reinforcement
event 20230 = Master builder (5%)
event 20200 = Collects special tithe
event 20410 = Gives levy reinforcement
event 20230 = Master builder (5%)
event 39211 = removes kinslayer
Love and Homosexual
event 400 = Gives you the Pregnant trait, your husband is the 'father'; however, it doesn't make you pregnant.
event 401 = Gives you the Pregnant trait, your husband is not the 'father'; it doesn't make you pregnant.
event 402 = Normally fires when you are unmarried and pregnant; it gives you the Pregnancy trait and you lose 50 piety, although it doesn't actually make you pregnant.
event 403 = Gives your wife Pregnant trait, you are the 'father'; however, it doesn't make her pregnant.
event 404 = Gives your wife the Pregnant trait, you are not the 'father'; however, it doesn't make her pregnant.
event 400 = Gives you the Pregnant trait, your husband is the 'father'; however, it doesn't make you pregnant.
event 401 = Gives you the Pregnant trait, your husband is not the 'father'; it doesn't make you pregnant.
event 402 = Normally fires when you are unmarried and pregnant; it gives you the Pregnancy trait and you lose 50 piety, although it doesn't actually make you pregnant.
event 403 = Gives your wife Pregnant trait, you are the 'father'; however, it doesn't make her pregnant.
event 404 = Gives your wife the Pregnant trait, you are not the 'father'; however, it doesn't make her pregnant.
event 450 <Character ID> = You begin affair with selected character, only works on your subjects.
Event 451 <char-ID> = Go to a courtiers chamber however firing it without a character ID will initiate it for Bitanem (you go to bed with yourself). So for it to work correctly, you have to put a character ID in.Ex: event 451 58108
event 24504 = Gives wife the Pregnant trait and the Stressed trait, makes her pregnant after a few months
event 24505 = Imprison random courtier (useful for getting +10 relationship bonus for releasing a prisoner)
event 24505 = Imprison random courtier (useful for getting +10 relationship bonus for releasing a prisoner)
event 24506 = Imprisons random court/vassal individual
event 64025 = Fall in love with your spouse.
event 64055 <Character ID>(Child) <Character ID>(Courtier) = Child has teenage infatuation wth courtier.
event 64025 = Fall in love with your spouse.
event 64055 <Character ID>(Child) <Character ID>(Courtier) = Child has teenage infatuation wth courtier.
event WoL.530 Maidservant Lover event. High chance of 'Lover's Pox.' Recommend saving game first.
event WoL.560 Nymph Lover event.High chance of 'Scarred'.Recommend saving game first.
event WoL.562=Nymph Lover gets pregnant and leaves baby in the bush.
Other
event TOG.3109 <your son's ID> = your son want to join the varangian
event TOG.3109 <your son's ID> = your son want to join the varangian
event 36005 = Suicide, (also event 26004, event 242)
event 200 = your character calls a crusade
event 300 = 'I am a bastard' event, triggers other events.event 301 = choice between legitimizing yourself, declaring yourself a bastard,event
event 500 = 'royal dues' event, choice between money and prestige event
event 4000 = 'Stolen Pigs' event, gives choice between permanent and temporary 'just' trait.
event 4005 = 'thief' event
event 4010= 'Band of Robbers' event, gives choice between -5 prestige and +20 opinion bonus to two councilors.
event 4015= 'unfaithful wife' event, gives choice between ignoring it, and having liege deal with problem.
event 4020= 'poachers' event, gives chioce between temporary trait giving prestige and random other event to punish the poachers.
event 4035 = 'cattle rustlers' event, gives choice between piety, prestige, intrigue temporary traits, or lump piety bonus.
event 4040 = 'blasphemy' event, gives small piety temporary trait
event 4045 = 'kidnap' event, gives choice between permanent just, cruel or content traits.
event 4050 = 'spy' event, gives lump piety, or prestige or martial temporary traits.
event 4055 = 'dragon' event, choice between permanent martial bonus, +15 relationship bonus from vassals, temp prestige bonus,and a bad option.
event 4060 = 'falconry' event, choice between a relationship bonuses, and a bad choice, and small prestige lump sum.
event 4085= 'wolves' event, gives choice between various relationship modifiers, and a temporary 'bloodlust' trait.
event 6200 = 'voice of jesus' event, lose 30 church opinion, gain temporary monthly prestige bonus.
event 6223 = 'voice of satan' event lose 30 church opinion, lose monthly piety
event 6300 = give realm a new law, sets off chain of events
event 6201 = convert 50 gold into 100 piety.
event 6202 = convert 50 prestige into 100 piety.
event 6203 = 'holy comet' event.
event 246 = improves characters martial skill: misguided warrior > tough soldier > skilled tactician > brilliant strategist
event 247 = gain 1 martial skill
event 248 = gain 5% bonus military technology growth rate for 1 year
event 250 = capture yourself, do not do with out saving beforehand, as it's impossible to release yourself from prison.(Alternatively you can use the 'play' command and imprison your character from earlier and release yourself then)
event 255 = 'unnecessary violence' event, lose prestige and valor.
event 260 = gain 5 prestige
event 261 = soldier courtier appears in your court
event 73009 = A destitute noble FROM a former enemy court ask for permanent hospitality
event 600 = causes rebels to appear in your capital
event 620 = crusade wins
event 621 = crusade loses
event 900 = converts any province where your leader is stationed to your religion , note that you can convert any province by appointing your character commander of an army and then moving that army to the province you want to convert
event 901 = courtier in your court converts to your religion
event SoA.5350 = The Maid event chain
event 10000 = 'Merry men' event
event 10101 = 'Gate to Hell' event
event 8342 = Find Holy Grail event, get 200 prestige
event 8340 = find Holy Spear event, get 100 prestige
event 8500 = starts crusader order, establishes castile barony under your control.
event 20131 = gives you a strong claim on a county when you have your character leading an army there.
event 20133 gives you a strong claim on the duchy instead. (When leading an army there)
event 100115 = friendship with self or +10% fertility
event 86600 = +1 health
event WoL.5221 = +1 Health (infinite) Dog event.
event 9004 = faction ending
event 65021 = torture random prisoner you may have
event SSI.1 = initiate sunset invasion event chain (requires Sunset Invasion DLC)
event SoA.3000 = initiate spawn of Satan event chain (requires Sons of Abraham DLC)
event HF.199 = initiate child of Destiny event chain
event MNM.7119 = dark healing event, if successful removes most diseases and has a chance to restore missing body parts (requires Monks and Mystics DLC)
event MNM.1460 = Gathering of the Great Minds (Hermetic Society event)
event MNM.1620 = Divine Summoning (Hermetic Society event)
event MNM.1630 = Write a Theoreme Paper (Hermetic Society event)
event MNM.1800 = Gather ingredients (Hermetic Society event)
event MNM.1610 = Write a Magnum Opus - Start Writing (Hermetic Society event)
event MNM.9115 = Calls for a weaponsmith who will craft a weapon in exchange of money.
event RIP.30300 = Calls the Immortal Rival
event RIP.11705 = Adds 1 extra building slot in your capital.
-To increase your demesne size you can open the file located in common folder named 'defines.lua' and edit in notepad the line 'DEMESNE_BASE_MAX_SIZE = 1.0' but this will also affect the AI. Best method however is to just add very large amounts of stewardship to your character with the add_stewardship command described above.
Nickname IDsEdit
- nick_the_lawgiver
- nick
- nick_lodbrok
- nick_the_boneless
- nick_the_sword_of_god
- nick_the_ironside
- nick_snake_in_the_eye
- nick_whiteshirt
- nick_the_german
- nick_the_usurper
- nick_the_hammer
- nick_the_conqueror
- nick_the_victorious
- nick_the_crusader
- nick_the_holy
- nick_the_avenger
- nick_the_brave
- nick_the_fearless
- nick_the_martyr
- nick_the_unlucky
- nick_the_lucky
- nick_the_restorer
- nick_the_effeminate
- nick_the_clueless
- nick_the_ill_tempered
- nick_the_affable
- nick_the_heathen
- nick_the_liberator
- nick_haardraade
- nick_the_lisp_and_lame
- nick_the_able
- nick_the_kind
- nick_the_good
- nick_the_troubadour
- nick_the_strong
- nick_the_magnanimous
- nick_the_simple
- nick_the_merry
- nick_the_noble
- nick_the_blind
- nick_the_gentle
- nick_the_proud
- nick_the_silent
- nick_the_bastard
- nick_the_gouty
- nick_half_hand
- nick_the_chaste
- nick_the_hunter
- nick_the_fowler
- nick_the_just
- nick_the_lame
- nick_the_handsome
- nick_the_fair
- nick_the_fat
- nick_the_drunkard
- nick_the_cruel
- nick_the_wise
- nick_the_accursed
- nick_the_wicked
- nick_the_bewitched
- nick_priest_hater
- nick_the_pious
- nick_the_apostle
- nick_the_blessed
- nick_the_confessor
- nick_the_monk
- nick_the_lion
- nick_the_lionheart
- nick_the_bold
- nick_the_unready
- nick_the_ill_ruler
- nick_the_terrible
- nick_the_magnificent
- nick_the_quarreller
- nick_the_devil
- nick_the_dragon
- nick_the_careless
- nick_the_young
- nick_the_old
- nick_the_great
- nick_the_half_hand
Other cheatsEdit
Besides console cheats there are others as well:
Starts the Coronation Event line (Holy Fury) event HF.20200
Free Troops (the old god) = event 62320
Free troops + Hero (the old god) = event 62321
decadence -25 = Make Your Decadence to 0%
Move (Character ID) = Force Character into Court.
event 8500 - create event chain which allow you to estabilish (or not) knights_hospitaler
event 8600 - same as previous , but for templars
event 8700 - same, but for tetuonics
event TOG.4001- create event chain which allow you to establish Jomsvikings (Norse holy-order)
event RIP.21000 - begins the 'search for immortality' event chain. (Reaper's Due)
infamy -25 - Will boost your threat decay by 25%
This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Crusader Kings II. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
Cheats Console and Codes[edit]
During play, press ~ (the key above TAB) to produce a cheats console. Then enter one of the codes below to activate the corresponding effect.
- cash - Gain 5000 gold
- piety - Gain 5000 piety
- prestige - Gain 5000 prestige
- age <char-id> +/-(#) - Add or subtract years to the specified character's age
- add_learning <char-id> +/-(#) - Add to or subtract from a character's learning attribute
- add_martial <char-id> +/-(#) - Add to or subtract from a character's martial attribute
- add_intrigue <char-id> +/-(#) - Add to or subtract from a character's intrigue attribute
- add_stewardship <char-id> +/-(#) - Add to or subtract from a character's stewardship attribute
- add_diplomacy <char-id> +/-(#) - Add to or subtract from a character's diplomacy attribute
- add_trait [trait name] [ID] - Adds the desired trait to the specified character
- neg_diplo - Make an effort at diplomacy that will be rejected
- observe - Player becomes an observer, with characters now under control by AI
- culture <enter culture here> - Modify your character's culture
- religon <enter sect here> - Modify your character's religion
- clear - Clear the console
- fow - Disables or enables fog of war effect
- claim <title> <char-id> - Grant the chosen character a claim on the specified title
- give_title <title> <char-id> - Give the chosen character the title specified
- pollinate female char-id male char-id - Impregnates the specified female character, by the specified male character
- event 450 female char id - Initiates a mistress event between the specified female courtier and a male liege
- kill (character ID) - Kills the specified character
- marry_anyone - Marriage is possible even between anyone, even close members of a family
- allow_laws - Laws are set without a delay for a vote
- move char id - Move the selected character to your court (rulers excluded)
- discover_plots - Plots are always discovered (enter cheat again to disable effect)
- help - Displays the message 'No help for you!'
- imprison <char-id>(prisoner) <char-id>(jailer) - Specified character is placed within jailer's dungeon as a prisoner
- remove_trait [trait name] [ID] - Removes the trait indicated from the specified character
- play [ID] - Player now controls the specified character
- neg_opinion [hater ID] [hated ID] - The first ID suddenly has a beef with the second ID
- charinfo 1 - Reveal additional character info
Comments
Highlighted traits box on character screen (v. 3.0)
Traits represent a character's personality, abilities, reputation, and physical characteristics. They can be gained or lost during events and education. They affect a variety of areas, everything from attributes to relations. Additionally, most traits are tied to certain events occurring or affect which options are available in events. Paying attention to obtaining the right traits is essential for a good ruler.
A trait that has opposites (functionally including different levels of the same characteristic) cannot be had simultaneously with them. For example, a character with Genius cannot also have Slow or Quick .
Traits affect the choices AI characters make in events. For example, when a courtier shows interest in an affair, a Lustful ruler is more likely to choose 'Make a move'. Traits also affect AI choices in diplomatic actions, by modifying five AI parameters: rationality, zeal, greed, honor, and ambition.
- 1Education
- 2Health
- 5Genetic
- 7Personality
- 9Religion-specific
Education[edit]
Each character gets an education trait upon becoming an adult (at 16 years-old) and dependent on the child's education. In the base game, they are usually close to the education of their guardian, though there is some random variation.
The Conclave DLC reduces the impact of the guardian's own education by implementing a focus driven system. Education by guardians with high-level military traits also grants leadership traits. Military educations can improve to the next level by a random battlefield event, while the others can be improved with random events from the corresponding focus.
ID | Internal name | Health | Fertility | Other | Cost[1] | Flavor Text | ||||
---|---|---|---|---|---|---|---|---|---|---|
Naive Appeaser | 5 | naive_appeaser | 1 | -1 | 0 | Naive Appeasers want to be well liked and fancy themselves diplomat. Unfortunately, everyone else just tend to bully them. | ||||
Underhanded Rogue | 6 | underhanded_rogue | 3 | -1 | +5% | 3 | The Underhanded Rogue is a rough but decently effective diplomat. | |||
Charismatic Negotiator | 7 | charismatic_negotiator | 6 | -1 | 1 | 1 | +5% | 8 | The Charismatic Negotiator is an excellent diplomat, impressing dignitaries with elegant dress and persuasive rhetoric. | |
Grey Eminence | 8 | grey_eminence | 9 | -1 | 2 | 2 | +10% | 14 | The Grey Eminence is the epitome of statesmanship having fully mastered the art of diplomacy. | |
Misguided Warrior | 13 | misguided_warrior | 1 | -1 | +0.5 | +5 Personal Combat Skill | 5 | The Misguided Warrior was trained in warfare and the martial arts, but sadly lacks all talent for it. | ||
Tough Soldier | 14 | tough_soldier | 3 | -1 | +0.5 | +10 Personal Combat Skill | 7 | The Tough Soldier is fearsome on the battlefield, but only a mediocre commander. | ||
Skilled Tactician | 15 | skilled_tactician | 6 | 1 | 1 | -1 | +0.5 | +15 Personal Combat Skill | 12 | The Skilled Tactician is an adept of the art of war - a valiant warrior and reliable commander. |
Brilliant Strategist | 16 | brilliant_strategist | 9 | 2 | 2 | -1 | +0.5 | +1 Leadership traits +20 Personal Combat Skill | 17 | The Brilliant Strategist has an almost preternatural understanding of all things martial, having the perfect makings for a Marshal or military tutor. |
Indulgent Wastrel | 9 | indulgent_wastrel | -1 | 1 | 0 | The Indulgent Wastrel was groomed to become good with money, and if good means spending it quickly, the Indulgent Wastrel certainly is. | ||||
Thrifty Clerk | 10 | thrifty_clerk | -1 | 3 | +5% | 3 | The Thrifty Clerk is a dutiful, if not particularly skilled, administrator. | |||
Fortune Builder | 11 | fortune_builder | -1 | 1 | 6 | 1 | +10% | 9 | The Fortune Builder came out of adolescence armed with a well honed business sense, determined to live a life of luxury. | |
Midas Touched | 12 | midas_touched | -1 | 2 | 9 | 2 | +15% | 15 | This character is truly Midas Touched, never seemingly running out of funds - an excellent choice for Steward and mentor to children destine to become administrators. | |
Amateurish Plotter | 1 | amateurish_plotter | -1 | 1 | +4 Personal Combat Skill | 0 | The Amateurish Plotter has received an education emphasizing intrigue skills. Unfortunately, it didn't stick. | |||
Flamboyant Schemer | 2 | flamboyant_schemer | -1 | 3 | +8 Personal Combat Skill | 2 | Flamboyant Schemers thrive on court intrigue and fancy themselves as master of the trade. However, their lack of secrecy tends to endanger even their best efforts. | |||
Intricate Webweaver | 3 | intricate_webweaver | 1 | 1 | -1 | 6 | +12 Personal Combat Skill | 7 | The Intricate Webweaver is a master manipulator, well suited to a life of intrigue. | |
Elusive Shadow | 4 | elusive_shadow | 2 | 2 | -1 | 9 | +16 Personal Combat Skill | 12 | The Elusive Shadow has mastered the art of Intrigue and should make a perfect Spymaster - as well as an ideal mentor for prospective schemers. | |
Detached Priest | 17 | detached_priest | -1 | 1 | 0 | The Detached Priest received a clerical education but displays no talent beyond basic literacy. | ||||
Dutiful Cleric | 18 | martial_cleric | -1 | 3 | +10 Zeal | 2 | The Dutiful Cleric is learned and possessed of beautiful penmanship, but lacks particular interest in theology. | |||
Scholarly Theologian | 19 | scholarly_theologian | 1 | 1 | -1 | 6 | -5% | +20 Zeal | 6 | The Scholarly Theologian is wise and well read, with a deep understanding of philosophy and theology. |
Mastermind Theologian | 20 | mastermind_theologian | 2 | 2 | -1 | 9 | -5% | +30 Zeal | 11 | The Mastermind Theologian is recognized as one of the top scholars of the Faith. |
For characters of non-Christian religions, the cross in the icons of learning education traits is replaced by a more appropriate symbol (a crescent for Muslims, menorah for Jews, triquetra for Pagans etc).
Childhood[edit]
With the Conclave DLC active, children can acquire childhood traits, determined by their childhood focus, that will influence which education traits they eventually receive. Each such trait provides a +1 bonus to a specific attribute. Each childhood trait has several adult traits into which it may evolve during adolescence, ensuring that no childhood traits are retained into adulthood.
Check the specific table for the educational effects of each childhood trait, as well as the adult traits they can evolve into.
ID | Internal name | effect | Flavor Text | |
---|---|---|---|---|
Affectionate | 191 | affectionate | +1 Diplomacy | This child is kind and quick to show love and affection. Can develop into: Kind , Content or Trusting |
Playful | 197 | playful | +1 Diplomacy | This child loves to engage in fun and games, almost always turning any activity into an excuse to play. Can develop into: Gregarious , Deceitful or (rarely) Lunatic |
Haughty | 190 | haughty | +1 Martial | This child is proud and vain, convinced of their own superiority. Can develop into: Proud , Arbitrary or Cruel |
Rowdy | 193 | rowdy | +1 Martial | This child is loud and lively and usually prefers rough physical activities over calmer pursuits. Can develop into: Brawny , Honest or Dull |
Conscientious | 198 | conscientious | +1 Stewardship | This child is unusually scrupulous and responsible, taking delight in completing any chores and tasks to perfection. Can develop into: Diligent or Temperate |
Fussy | 199 | fussy | +1 Stewardship | This child is very particular about details that seem trivial to others, sometimes to the point of causing anxiety and frustration. Can develop into: Patient , Greedy or Paranoid |
Brooding | 195 | brooding | +1 Intrigue | This child is a thinker, often sitting inside in deep ponderings as others play outside in the sun. Can develop into: Just , Wroth or Envious |
Indolent | 196 | indolent | +1 Intrigue | This child is very averse to any kind of exertion, be it mental or physical. Can develop into: Charitable , Slothful or Gluttonous |
Willful | 194 | willful | +1 Intrigue | This child is stubborn and strong-willed, and doesn't obey or give way easily. Can develop into: Ambitious , Brave or Stubborn |
Curious | 200 | curious | +1 Learning | This child has an inquisitive nature and is constantly asking questions and poking around looking for new and interesting things. Can develop into: Shrewd , Cynical or sympathies for other religions |
Idolizer | 201 | idolizer | +1 Learning | This child is easily impressed and also has a fervent desire to seek for ultimate truths. Can develop into: Zealous , Erudite or Frail |
Timid | 192 | timid | +1 Learning | This child is shy and usually avoids open conflict/ Can develop into: Humble , Shy or Craven |
Health[edit]
Health-related traits are usually obtained through events or through diseases. Characters at court in a province being ravaged by an epidemic disease may randomly be stricken by it.
Name | Command | ID | Health | Opinions | Other modifiers | Miscellaneous | Cost | DLC | Flavor Text | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Depressed | depressed | 22 | -1 | -1 | -1 | -1 | -1 | -5% Fertility -5 Personal Combat Skill | Enables the Commit Suicide targeted decision | -15 | Life has lost its luster to this character. | |
Drunkard | drunkard | 33 | -2 | -5 Attraction -5 Church +5 Same Trait | -10 Personal Combat Skill -5 Rationality | -5 | This character is a drunken sot. | |||||
Immortal | immortal | 231 | +10 | +25 Taoist | Immortal characters will not die from old age or disease | This character has achieved eternal life and will never succumb to the ravages of old age. The character is not invincible though, physical injury will still hurt them. | ||||||
Incapable | incapable | 32 | -6 | -6 | -6 | -6 | -6 | -3 | -30% Fertility -100 Personal Combat Skill | Rulers with this trait require a regent | -66 | Due to advance age, head injury or other mental disabilities, this character is not fit for any kind of work. Incapable rules must employ a regent. |
Infirm | infirm | 31 | -3 | -3 | -3 | -3 | -3 | -1 | -30% Fertility -50 Personal Combat Skill -10 Rationality | -31 | This character is infirm and suffers from a sickly disposition. | |
Lunatic | lunatic | 23 | -10 Attraction +5 Same Trait -5 Vassal | -50 Rationality | -8 | This character is stark raving mad. | ||||||
Maimed | maimed | 30 | -2 | -2 | -15 Attraction +5 Same Trait | -30 Personal Combat Skill | Replaced with specific injuries with DLC | -27 | This character has been maimed. It would take a true miracle to heal such an injury. | |||
Possessed | possessed | 24 | -10 Attraction +5 Same Trait | +5 Personal Combat Skill -40 Rationality | Enables the Religious Fervour combat tactic | -3 | This character experiences frequent violent episodes, speaking in tongues, spitting and assaulting those nearby, as if possessed by evil spirits. | |||||
Renowned Physician | physician | 237 | +1 | +2 | +0.5 | +5 General | +0.25 Monthly Prestige | Can be earned by serving as a court physician. Some characters found by using the Recruit Court Physician decision already have this trait | This character is a renowned practitioner of medicine and a sought after physician - he would be a welcome addition to the court of any ruler. | |||
Scarred | scarred | 121 | +10 Opposite Trait | +0.10 Monthly Prestige | Replaces Wounded Opposite Grievously Scarred and Horrifically Scarred | Old wounds have left this character visibly scarred. | ||||||
Grievously Scarred | scarred_mid | +5 Same Trait +5 Opposite trait +5 Attraction +5 Tribal | +0.15 Monthly Prestige +5 Personal Combat Skill | Opposite Scarred and Horrifically Scarred | Old wounds have left this character visibly scarred. | |||||||
Horrifically Scarred | scarred_high | +10 Same Trait +5 Opposite trait +10 Attraction +10 Tribal | +0.20 Monthly Prestige +10 Personal Combat Skill | Opposite Scarred and Grievously Scarred | This character has seen [Root.GetHerHis] share of fights, as [Root.GetHerHis] face can attest. | |||||||
Stressed | stressed | 21 | -1 | -1 | -1 | -10% Fertility -10 Personal Combat Skill | -14 | This character finds the burden of work and life almost too much to handle. | ||||
Wounded | wounded | 29 | -1 | -1 | -15 Personal Combat Skill | Can evolve into Scarred or Infection | -11 | This character has been seriously injured, but the damage should heal, given time. |
Diseases[edit]
Name | Command | ID | Health | Opinions | Other modifiers | Miscellaneous | Cost | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Aztec Disease | has_aztec_disease | 132 | -3 | -2 | -2 | -3 | -2 | -4 | -10 Attraction -5 General | -30 Personal Combat Skill -20% Fertility -3 Personal Combat Skill | Epidemic (after Aztec arrival) | |
Camp Fever | has_typhus | 36 | -1 | -2 | -1 | -2 | -4 | -20% Fertility -40 Personal Combat Skill | Epidemic | |||
Cancer | cancer | 230 | -3 | -20% Fertility | More likely when old aged | |||||||
Consumption | has_tuberculosis | 34 | -2 | -1 | -2 | -2 | -25 Personal Combat Skill | Epidemic | ||||
Dancing Plague | dancing_plague | 235 | -1 | -1 | -1 | -1 | -1 | -2 | -25% Fertility | Epidemic (rare) | ||
Dysentery | dysentery | 226 | -1 | -1 | -4 | -15 Attraction | -25% Fertility -20 Personal Combat Skill | |||||
Flu | flu | 225 | -1 | -1 | -1 | -1 | -1 | -2 | -10 Attraction | -10 Personal Combat Skill | Common and brief | |
Food Poisoning | food_poisoning | 228 | -2 | -2 | -2 | -2 | -2 | -3 | -15 Attraction | -50% Fertility -10 Personal Combat Skill | ||
Gout | gout | 227 | -2 | -1 | -2 | -20 Personal Combat Skill | ||||||
Has Great Pox | syphilitic | 27 | -1 | -1 | -1 | -1 | -1 | -2 | -10 Attraction -5 General | -20% Fertility | 10% Inherit Chance | -44 |
Has Slow Fever | has_typhoid_fever | 35 | -2 | -1 | -1 | -3 | -10% Fertility -40 Personal Combat Skill | Epidemic | ||||
Ill | ill | 25 | -1 | -1 | -10% Fertility -10 Personal Combat Skill | With The Reaper's Due DLC, the Ill trait is replaced by symptoms | ||||||
Leper | leper | 28 | -1.5 | -15 Attraction -20 General | -95% Fertility -25 Personal Combat Skill | |||||||
Measles | has_measles | 38 | -2 | -1 | -2 | -10% Fertility -30 Personal Combat Skill | Epidemic | |||||
Pneumonic | pneumonic | 26 | -2 | -2 | -2 | -2 | -2 | -4 | -50% Fertility -35 Personal Combat Skill | |||
Rabies | rabies | 229 | -3 | -2 | -3 | -2 | -7 | -20 Attraction -5 Vassal | +30 Personal Combat Skill -50 Rationality | |||
Scurvy | scurvy | 238 | -1 | -1 | -1 | -1 | -1 | -3 | -20 Personal Combat Skill | Gained when leading troops at sea. More likely after 3 years at sea. More likely when an epidemic is ravaging your capital | -35 | |
Sickly | sickly | 144 | -2.5 | Children can be born sickly. Removed between the ages of 2 to 6 | ||||||||
Smallpox | has_small_pox | 39 | -2 | -1 | -2 | -3 | -25% Fertility -100 Personal Combat Skill | Epidemic | ||||
The Plague | has_bubonic_plague | 37 | -2 | -3 | -2 | -3 | -2 | -7 | -50% Fertility -100 Personal Combat Skill | Epidemic (nearly mapwide, many special events) |
Symptoms[edit]
Name | Command | ID | Health | Opinions | Other modifiers | Possible diseases | ||||
---|---|---|---|---|---|---|---|---|---|---|
Abdominal Pain | abdominal_pain | 215 | -1 | -10% Fertility | ||||||
Chest Pain | chest_pain | 211 | -2 | -10 Personal Combat Skill | ||||||
Cough | cough | 207 | -1 | -0.25 | -5 Attraction | |||||
Cramps | cramps | 212 | -2 | -0.5 | -10 Personal Combat Skill | |||||
Diarrhea | diarrhea | 209 | -2 | -2 | -1 | -5 Attraction | -20% Fertility -1 Personal Combat Skill | |||
Fatigue | fatigue | 216 | -1 | -1 | -0.25 | -20 Rationality | ||||
Fever | fever | 208 | -1 | -1 | -10% Fertility -10 Personal Combat Skill -10 Rationality | |||||
Headache | headache | 214 | -1 | -1 | -1 | -0.5 | -10 Personal Combat Skill -10 Rationality | |||
Infection | infection | 218 | -3 | -3 | -3 | -3 | -3 | -2 | -10 Attraction | -10 Personal Combat Skill |
Malaise | malaise | 217 | -0.75 | |||||||
Rash | rash | 213 | -0.5 | -5 Attraction | -10% Fertility | |||||
Vomiting | vomiting | 210 | -2 | -2 | -1 | -5 Attraction | -30% Fertility -10 Personal Combat Skill |
Maimed[edit]
With The Reaper's Due DLC, these traits replace the generic Maimed trait. Instead of being a permanent health penalty, any maiming comes with temporarily gaining the Severely Injured trait. Under the Imperial elective succession of the Byzantine and Roman Empire, having any trait listed in this section disqualifies a character from the imperial throne.
Name | Command | ID | Health | Opinions | Other modifiers | Cost | Flavor Text | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Disfigured | disfigured | 222 | -4 | -20 Attraction +5 Same Trait | This character is disfigured - a face few could love. | ||||||
Mangled | mangled | 223 | -2 | -2 | -2 | -2 | -2 | -3 | -5 Attraction +5 Same Trait | -50% Fertility -40 Personal Combat Skill | This character has been horribly mangled and now lives with a mangled body. |
One-Eyed | one_eyed | 219 | -10 Attraction +10 Pagan +5 Same Trait | -10 Personal Combat Skill | This character is missing an eye - not something you see everyday. | ||||||
One-Handed | one_handed | 220 | +1 | -5 Attraction +5 Same Trait | -20 Personal Combat Skill | This character is missing a hand - having only one hand causes problems in combat but makes it easier to escape chores. | |||||
One-Legged | one_legged | 221 | +1 | -10 Attraction +5 Same Trait | -30 Personal Combat Skill | This character is missing a leg - a real disability when it comes to the battlefield or chasing youngsters. | |||||
Severely Injured | severely_injured | 224 | -2 | -2 | -2 | -10 Attraction +5 Same Trait | -25% Fertility -20 Personal Combat Skill | This character was recently maimed resulting in serious injury, a life threatening condition. Once the wounds heals their health will recover, but the damage dealt will never fully heal. |
Physique[edit]
Name | Command | ID | Health | Opinions | Other modifiers | Cost | Flavor Text |
---|---|---|---|---|---|---|---|
Fat | is_fat | 340 | -5 Tribal | -10 Personal Combat Skill -20 Zeal | This character is extremely overweight. | ||
Malnourished | is_malnourished | 341 | -10 Personal Combat Skill -5% Fertility -20 Zeal | This character has a very fragile health. |
Birth[edit]
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | Flavor Text |
---|---|---|---|---|---|---|---|
Bastard | bastard | 41 | -1 | +5 Same Trait | See: Bastard. Disqualifies the character from succession and does not inherit parent dynasty. Enables decision to Legitimize Bastard. Opposite of Legitimized Bastard | This character was born out of wedlock and has not been legitimized - and is thus disqualified from the line of succession. | |
Born in the Purple | born_in_the_purple | 124 | +5 Vassal | +0.5 Monthly Prestige | Given to children born to a Byzantine Emperor. Takes precedence in inheritance | This character is porphyrogennetos - literally 'born in the purple.' It is an honor bestowed only to children born of a ruling Basileus or Basilissa in the Purple Chamber of the Imperial Palace. Their succession claim is stronger than that of older sibling born before their parent ascended the throne. | |
Child of Concubine | child_of_consort | 133 | -1 | For characters born to ruler and his concubine. These characters can inherit both lands and dynasty | This character was born to the concubine of a ruler. Children of concubines can inherit but are somewhat poorly regarded by others. | ||
Child of Consort | child_of_consort_male | 387 | -1 | For characters born to ruler and her consort. These characters can inherit both lands and dynasty | This character was born to the consort of a ruler. Children of consorts can inherit but are somewhat poorly regarded by others. | ||
Legitimized Bastard | legit_bastard | 43 | -1 | Gained through decision of parent. Opposite of Bastard | -1 | This character was born a bastard but was legitimized. Legitimized bastards can inherit, though the stain of bastardy can never be entirely cleansed. | |
Twin | twin | 42 | +30 with their twin | This character had the fortune of being offered a twin. Twins like each other better. |
Pregnancy[edit]
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | Flavor Text |
---|---|---|---|---|---|---|---|
Pregnant | pregnant | 44 | +15 Spouse | -20 Personal Combat Skill | This woman is with child. | ||
Final Months | pregnancy_finishing | 334 | Will need a regent, but can still be guardian to children | This woman has entered the last phase of her pregnancy. Her condition is preventing her from taking part of her public life, at least until the time her labor comes to term. | |||
Difficult Pregnancy | hard_pregnancy | 335 | +15 Spouse | -50 Personal Combat Skill | -5 Rationality | This woman is going through a particularly hard pregnancy. Actions that would normally be simple are now beyond her abilities. | |
Troubled Pregnancy | troubled_pregnancy | 336 | +15 Spouse | -100 Personal Combat Skill | Will need a regent (incapacitating) -15 Rationality | This woman is going through or has recently gone through a particularly troubled pregnancy, leaving her weakened and feverish in her bed and unable to do much. |
Crusader Kings 2 Traits List Pdf
Genetic[edit]
Genetic traits are randomly assigned at birth (although a few, like Stutter , may also be granted by childhood events). Parents have a (small) chance of passing these traits onto their children. For strategies, check Breeding.
Positive[edit]
Name | Command | ID | Health | Birth % | Inherit % | Opinions | Other modifiers | Miscellaneous | Cost | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attractive | fair | 53 | +1 | 1% | 15% | +30 Attraction | Opposite of Ugly | 16 | |||||
Genius | genius | 56 | +5 | +5 | +5 | +5 | +5 | 0.5% | 15% | +5 Vassal | +10 Personal Combat Skill +30 Rationality | Enables the Clever Ambush combat tactic. Opposite of Imbecile , Slow , and Quick | 30 |
Quick | quick | 57 | +3 | +3 | +3 | +3 | +3 | 1% | 15% | +5 Personal Combat Skill +15 Rationality | Enables the Clever Ambush combat tactic. Opposite of Imbecile , Slow and Genius | 15 | |
Strong | strong | 61 | +1 | +2 | +1 | 1% | 15% | +10 Attraction +5 Vassal +10 Tribal | +10% Fertility +10 Personal Combat Skill | Opposite of Weak | 25 |
Negative[edit]
Name | Command | ID | Health | Birth % | Inherit % | Opinions | Other modifiers | Miscellaneous | Cost | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Clubfooted | clubfooted | 48 | -1 | 0.5% | 15% | -10 Attraction +5 Same Trait | -5 Personal Combat Skill | -4 | |||||
Dwarf | dwarf | 55 | -1 | 0.25% | 25% | -30 Attraction +5 Same Trait | -15 Personal Combat Skill | Inherit chance increases to 50% if both parents have the Dwarf trait. Opposite of Giant | -14 | ||||
Harelip | harelip | 49 | -1 | 0.5% | 15% | -10 Attraction +5 Same Trait | -4 | ||||||
Hunchback | hunchback | 50 | -1 | 0.5% | 15% | -30 Attraction +5 Same Trait -5 Vassal | -19 | ||||||
Imbecile | imbecile | 59 | -8 | -8 | -8 | -8 | -8 | 0.5% | 15% | -30 Attraction -10 Vassal | -30 Personal Combat Skill -30 Rationality | Opposite of Slow , Quick , and Genius | -65 |
Inbred | inbred | 60 | -5 | -5 | -5 | -5 | -5 | -1.5 | 25% | -30 Attraction -10 Vassal | -30% Fertility -20 Personal Combat Skill -20 Rationality | Inherit chance increases to 50% if both parents have the Inbred trait | -71 |
Lisp | lisp | 51 | -1 | 0.5% | 15% | +5 Same Trait | Enables the Confused Orders combat tactic | -1 | |||||
Slow | slow | 58 | -3 | -3 | -3 | -3 | -3 | 1% | 15% | -5 Personal Combat Skill -15 Rationality | Opposite of Imbecile , Quick , and Genius | -15 | |
Stutter | stutter | 52 | -1 | 0.5% | 15% | +5 Same Trait | Enables the Confused Orders combat tactic | -4 | |||||
Ugly | ugly | 54 | -1 | 1% | 10% | -20 Attraction | Opposite of Attractive | -11 | |||||
Weak | weak | 62 | -1 | -1 | 1% | 15% | -10 Attraction -5 Vassal -10 Tribal | -5% Fertility -10 Personal Combat Skill | Opposite of Strong | -22 | |||
Giant | giant | 327 | -0.5 | 0.5% | 5% | +5 Vassal +10 Tribal -5 Attraction | -20% Fertility +10 Personal Combat Skill | Opposite of Dwarf | |||||
Left-Handed | lefthanded | 337 | 0.75% | 25% | +5 Same Trait -10 Christian Church -10 Muslim | +15 Personal Combat Skill |
Non-inheritable[edit]
Non-inheritable equivalents of some genetic traits can be gained via education.
Name | Command | ID | Health | Opinions | Other modifiers | Miscellaneous | Cost | |||
---|---|---|---|---|---|---|---|---|---|---|
Brawny | robust | 203 | +1 | +2 | +1 | +5 Attraction +5 Vassal +5 Tribal | +10 Personal Combat Skill | Opposite of Frail | 21 | |
Sturdy | sturdy | 339 | +0.25 | +2 Personal Combat Skill | Opposite of Frail , Brawny | |||||
Frail | feeble | 204 | -1 | -0.5 | -5 Attraction -5 Vassal -5 Tribal | -10 Personal Combat Skill | Opposite of Brawny | -14 | ||
Shrewd | shrewd | 205 | +2 | +2 | +2 | +2 | +2 | +3 Personal Combat Skill +15 Rationality | Enables the Clever Ambush combat tactic. Opposite of Dull | 10 |
Dull | dull | 206 | -2 | -2 | -2 | -2 | -2 | -3 Personal Combat Skill -15 Rationality | Opposite of Shrewd | -10 |
Groomed | groomed | 404 | +15 Attraction -5 Opposite Trait | Opposite of Uncouth | ||||||
Uncouth | uncouth | 405 | -10 Attraction -5 Opposite Trait | Opposite of Groomed |
Lifestyle[edit]
Lifestyle traits are given after prolonged selection of a focus. Without the Way of Life DLC, they are granted by lifestyle event chains that occur randomly.
Lifestyle event chains will not trigger for characters who already have a lifestyle trait. However, it is possible to gain more than one by certain events that grant them despite not being lifestyle events, or with the Ruler Designer DLC.
Name | Command | ID | Opinions | Other modifiers | Focus | Miscellaneous | Cost | ||
---|---|---|---|---|---|---|---|---|---|
Administrator | administrator | 180 | +3 | +10% Movement Speed | 10 | ||||
Architect | architect | 181 | +1 | +2 | +10 Same Trait | +20% Siege | 12 | ||
Duelist | duelist | 69 | +3 | +10 Same Trait | +30 Personal Combat Skill | 10 | |||
Game Master | gamer | 186 | +2 | +1 | +10 Same Trait | +30% Narrow Flank | 10 | ||
Gardener | gardener | 66 | +2 | +1 | +10 Same Trait | 10 | |||
Hedonist | hedonist | 64 | +2 | +1 | -5 Christian Church -5 Opposite Trait +10 Same Trait | +20% Fertility -30 Zeal | Opposite of Celibate | 10 | |
Hunter | hunter | 70 | +1 | +2 | +10 Same Trait | +10 Personal Combat Skill +20% Pursue | Not obtainable by Jain characters | 10 | |
Impaler | impaler | 68 | +2 | +1 | +10 Same Trait | +10 Personal Combat Skill +10% Morale Damage -15 Honor | Not obtainable by Jain characters | 10 | |
Master Schemer | schemer | 184 | +3 | -5 Same Trait | 10 | ||||
Master Seducer | seducer | 178 | +1 | +2 | +50 Attraction | Only obtainable by male characters. Opposite of Celibate and Master seductress | 12 | ||
Master Seductress | seductress | 179 | +1 | +2 | +50 Attraction | Only obtainable by female characters. Opposite of Celibate and Master seducer | 12 | ||
Mystic | mystic | 67 | +1 | +2 | +10 Same Trait | 10 | |||
Scholar | scholar | 65 | +3 | +10 Same Trait | Not obtainable by Muslim characters. Non-Muslim equivalent of Faqih | 10 | |||
Socializer | socializer | 183 | +3 | +10 Attraction +10 Same Trait | 12 | ||||
Strategist | strategist | 182 | +2 | +1 | +10 Same Trait | +20% Defence | 12 | ||
Theologian | theologian | 185 | +1 | +2 | 10 |
As of Way of Life, the following traits are no longer lifestyle traits:
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost |
---|---|---|---|---|---|---|
Celibate | celibate | 63 | +5 Christian Church -5 Opposite Trait +10 Same Trait | -1000% Fertility +1 Monthly Piety +30 Zeal | Opposite of Hedonist , Master seducer , and Master seductress | -28 |
Falconer | falconer | 72 | +1 | +10 Same Trait | Not obtainable by Jain characters | 4 |
Poet | poet | 71 | +1 | +10 Same Trait | 4 |
Personality[edit]
Personality traits appear during childhood and are influenced by the child's guardian. They may also be added or removed by events later in life.
Adults with fewer than 5 personality traits may get choices to add new ones, while rulers with 6 or more personality traits may lose them randomly (except cruel/stubborn/erudite).
The Seven Virtues[edit]
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Chaste | chaste | 74 | +1 | +5 Christian Church -5 Opposite Trait | +0.5 Monthly Piety -15% Fertility +10 Zeal | Opposite of Lustful . Not obtainable by Muslim characters | 6 | ||||
Temperate | temperate | 76 | +2 | +5 Church +5 Same Trait -5 Opposite Trait | -20 Greed +10 Zeal | Opposite of Gluttonous | 5 | ||||
Charitable | charitable | 78 | +3 | +5 Church +5 Same Trait -5 Opposite Trait | -3 Personal Combat Skill -15 Ambition +10 Honor -100 Greed +10 Zeal | Opposite of Greedy | 6 | ||||
Diligent | diligent | 80 | +1 | +1 | +1 | +1 | +1 | +5 Vassal +5 Same Trait -5 Opposite Trait | -10 Greed +10 Zeal | Opposite of Slothful | 10 |
Patient | patient | 84 | +1 | +1 | +1 | +1 | -5 Opposite Trait | +5 Personal Combat Skill +20% Defense +10 Rationality | Opposite of Wroth | 12 | |
Kind | kind | 82 | +2 | -2 | +5 Vassal +5 Same Trait -5 Opposite Trait | -5 Personal Combat Skill +10 Honor | Opposite of Envious and Cruel | 5 | |||
Humble | humble | 86 | +5 Same Trait -5 Opposite Trait | +1 Monthly Piety -10 Ambition | Opposite of Proud | 20 |
The Seven Sins[edit]
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Lustful | lustful | 73 | +1 | -5 Christian Church | -0.25 Monthly Piety +20% Fertility +20 Greed -10 Zeal | Opposite of Chaste | 0 | ||||
Gluttonous | gluttonous | 75 | -2 | -5 Church -15 Attraction +5 Same Trait | +20 Greed -10 Zeal | Opposite of Temperate | -10 | ||||
Greedy | greedy | 77 | -1 | +10% National Tax +15 Ambition -10 Honor +100 Greed | Opposite of Charitable | 4 | |||||
Slothful | slothful | 79 | -1 | -1 | -1 | -1 | -1 | -5 Vassal | -5 Personal Combat Skill -10 Ambition +10 Greed -10 Zeal | Enables the Hesitant Commander combat tactic. Opposite of Diligent | -10 |
Wroth | wroth | 83 | -1 | +3 | -1 | +3 Personal Combat Skill -5 Honor -10 Rationality | Enables the Reckless Charge combat tactic. Opposite of Patient | 1 | |||
Envious | envious | 81 | -1 | +2 | -15 Liege | +3 Personal Combat Skill -10 Honor | Opposite of Kind | 1 | |||
Proud | proud | 85 | +0.5 Monthly Prestige +10 Ambition | Opposite of Humble | 5 |
Other[edit]
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Ambitious | ambitious | 93 | +2 | +2 | +2 | +2 | +2 | -5 Same Trait -25 Ambition Opinion | +3 Personal Combat Skill +40 Ambition +10 Zeal | 'Ambition Opinion' affects an ambitious character's opinion of a character they want something from. Opposite of Content | 8 |
Arbitrary | arbitrary | 95 | -2 | +1 | -1 | -5 Vassal | -10 Honor -20 Rationality -10 Zeal | Opposite of Just | -8 | ||
Brave | brave | 90 | +2 | +5 Vassal +5 Same Trait -5 Opposite Trait | +10 Personal Combat Skill +10% Morale Defense | Enables the Heroic Countercharge combat tactic. Opposite of Craven | 12 | ||||
Content | content | 94 | -1 | +25 Liege | +0.5 Monthly Piety -40 Ambition -10 Zeal | Opposite of Ambitious | 9 | ||||
Craven | craven | 89 | -2 | -5 Vassal | -10 Personal Combat Skill -20% Morale Defense | Enables the Timid Advance combat tactic. Opposite of Brave | -17 | ||||
Cruel | cruel | 101 | -1 | +1 | -5 Vassal | +3 Personal Combat Skill +10% Morale Damage -5 Honor +5 Greed | Enables the Charging Own Skirmishers combat tactic. Opposite of Kind . Can mutilate prisoners. | 0 | |||
Cynical | cynical | 97 | +2 | -5 Church +5 Same Trait -5 Opposite Trait | -0.2 Monthly Piety +10 Rationality -100 Zeal | Opposite of Zealous | -5 | ||||
Deceitful | deceitful | 87 | -2 | +3 | -5 Opposite Trait | +3 Personal Combat Skill -25 Honor | Opposite of Honest | -2 | |||
Erudite | erudite | 188 | +2 | +5 Church | -2 Personal Combat Skill | 5 | |||||
Gregarious | gregarious | 92 | +2 | +5 Vassal +5 Attraction +5 Same Trait | Opposite of Shy | 12 | |||||
Honest | honest | 88 | +3 | -2 | +5 Same Trait -5 Opposite Trait | -2 Personal Combat Skill +25 Honor | Opposite of Deceitful | 1 | |||
Just | just | 96 | +2 | +1 | +5 Vassal +5 Same Trait -5 Opposite Trait | +10 Honor +20 Rationality +10 Zeal | Opposite of Arbitrary | 8 | |||
Paranoid | paranoid | 99 | -1 | +2 | -10 Honor | Opposite of Trusting | 1 | ||||
Shy | shy | 91 | -2 | -2 Personal Combat Skill | Enables the Hesitant Commander combat tactic. Opposite of Gregarious | -2 | |||||
Stubborn | stubborn | 189 | -1 | +1 | -5 Vassal | +3 Personal Combat Skill +10 Ambition +10 Zeal | -5 | ||||
Trusting | trusting | 100 | +1 | -2 | -2 Personal Combat Skill +10 Honor | Opposite of Paranoid | -1 | ||||
Zealous | zealous | 98 | +2 | +5 Church +15 Religious Same Trait -25 Other Faith -5 Opposite Trait | +1 Monthly Piety -10 Rationality +100 Zeal | Enables the Religious Fervour combat tactic if the character also has the Inspiring leader trait. Opposite of Cynical , Decadent , Sympathy for Christendom , Sympathy for Islam , Sympathy for Eastern religions , Sympathy for Judaism , Sympathy for Pagans , and Sympathy for Zoroastrianism | 30 |
Leadership[edit]
Characters with the Brilliant strategist education start with one free leadership trait. Leadership traits are gained through events triggered after a battle in which the character was a leader.
They are used by commanders during combat to determine casualties and morale.A high martial skill enhances a character's bonuses and mitigates the penalties of leadership traits.
Name | Command | ID | Units | Casualty and morale | Terrain | Other modifiers | Combat Tactics | |
---|---|---|---|---|---|---|---|---|
Aggressive Leader | aggressive_leader | 111 | +10% Damage -10% Defense | +25% Pursue | Heroic Countercharge Reckless Charge | |||
Battlefield Terrain Master | narrow_flank_leader | 158 | +50% Narrow Flank | |||||
Defender | defensive_leader | 108 | -10% Damage +25% Defense | Inspired Defense | ||||
Direct Leader | experimenter | 109 | +20% Leading the Center | |||||
Flanker | flanker | 110 | +20% Flanker | |||||
Holy Warrior | holy_warrior | 130 | +30% Damage Against Religious Enemies | |||||
Inspiring Leader | inspiring_leader | 105 | +15% Morale Damage +15% Morale Defense | Inspired Defense Religious Fervor | ||||
Organizer | organizer | 107 | +20% Movement Speed +10% Retreat | Timid Advance | ||||
Siege Leader | siege_leader | 112 | +40% Siege | |||||
Trickster | trickster | 106 | +30% Experimentality | Clever Ambush | ||||
Unyielding | unyielding_leader | 131 | +10 Defense +20% Morale Defense | |||||
Winter Soldier | winter_soldier | 177 | +50% Winter Combat | +4 Winter Supply | ||||
Unit leadership traits | ||||||||
Cavalry Leader | cavalry_leader | 104 | +20% Mounted Troops | Heroic Countercharge | ||||
Heavy Infantry Leader | heavy_infantry_leader | 103 | +20% Heavy Foot Troops | |||||
Light Foot Leader | light_foot_leader | 102 | +20% Light Foot Troops | |||||
War Elephant Leader | war_elephant_leader | 174 | +20% War Elephants | +20% Morale Damage | ||||
Terrain expertise traits | ||||||||
Desert Expert | desert_terrain_leader | 129 | +20% Desert | |||||
Flat Terrain Expert | flat_terrain_leader | 126 | +20% Plains +20% Farmlands +20% Steppe | |||||
Jungle Expert | jungle_terrain_leader | 174 | +20% Jungle | |||||
Mountain Expert | mountain_terrain_leader | 128 | +20% Mountains | |||||
Rough Terrain Expert | rough_terrain_leader | 127 | +20% Forest +20% Hills | |||||
Chinese leadership traits | ||||||||
Way of the Dog | logistics_expert | 318 | +20% Leading the Center | -50% Attrition +30 Days of Supply | ||||
Way of the Dragon | master_of_flame | 317 | +20% Damage +20% Morale Damage | |||||
Way of the Leopard | sapper | 320 | +20% Hills +20% Forest | +50% Siege | ||||
Way of the Tiger | levy_coordinator | 319 | +20% Flanker | +30% Movement Speed +20% Retreat | ||||
Warrior Lodge traits | ||||||||
Fearsome | norse_leader | 346 | +25% Heavy Foot Troops | +50% Imprison Enemy Commander | ||||
Marauder | tengri_leader | 347 | +20% Light Cavalry +10% Heavy Cavalry | +20% Plains +20% Farmlands +20% Steppe | ||||
Forest Ambusher | baltic_leader | 348 | +15% Defense +30% Flanker | +20% Forest | ||||
Shield of the Tundra | finnish_leader | 349 | +25% Winter Combat | +20% Arctic | +3 Winter Supply | |||
Pillar of the Plains | slavic_leader | 350 | +20% Morale Damage +20% Morale Defense | +20% Plains (only) | ||||
Spirit Warrior | west_african_leader | 351 | +20% Light Foot Troops +20% Light Cavalry | +20% Desert | ||||
Scorcher | zun_leader | 352 | +20% Desert +20% Mountain | +20% Siege +10% Movement Speed | ||||
Mountain Guardian | bon_leader | 353 | +20% Light Foot Troops | +20% Hills +20% Mountains | +10% Movement Speed | |||
Aeneator | hellenic_leader | 354 | +30% Morale Damage +20% Morale Defense | +10% Movement Speed |
Religion-specific[edit]
Christian[edit]
These traits are exclusive to Christians.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost |
---|---|---|---|---|---|---|
On pilgrimage | on_pilgrimage | 143 | +5 Same Faith | +0.2 Monthly Piety | Gained after taking the decision to Go on Pilgrimage. Replaced by Pilgrim | |
Pilgrim | pilgrim | 119 | +5 Same Faith | +0.1 Monthly Piety | Gained by completing the pilgrim event chain | 5 |
Crowned by a Bishop | crowned_by_priest | 328 | +0.05 Monthly Prestige +0.10 Monthly Piety | See Coronation | ||
Crowned by [a Prince-Bishop] | crowned_by_bishop | 329 | +5 Church | +0.25 Monthly Prestige +0.25 Monthly Piety | Crowned by a powerful theocratic vassal: a prince-bishop, a cardinal, or an antipope. In most cases, shows the name of the character who performed the coronation. | |
Crowned by [a Pope] | crowned_by_pope | 330 | +10 Church | +0.50 Monthly Prestige +0.50 Monthly Piety | ||
Self-Crowned | crowned_by_myself | 331 | +10 Vassal -25 Church | +1.00 Monthly Prestige -0.50 Monthly Piety | ||
Baptized by [a pope or patriarch] | baptized_by_pope | 342 | +5 Christian | +0.05 Monthly Prestige +0.10 Monthly Piety | Trait is lost if religion is changed | |
Baptized by [a Prince-Bishop] | baptized_by_bishop | 343 | +5 Church | +0.05 Monthly Piety | Trait is lost if religion is changed | |
Baptized by [a satanist] | baptized_by_satan | 344 | +15 Same Trait | +0.05 Monthly Prestige -0.10 Monthly Piety | Visible only to the character and members of the satanist society |
Muslim[edit]
These traits are exclusive to Muslims, except for Sayyid and Mirza which are inherited.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost |
---|---|---|---|---|---|---|
Ashari | ashari | 146 | -30 Opposite Trait | +1 Monthly Piety | Gained through decision. Trait is lost if religion is changed. Opposite of Mutazilite | |
Decadent | decadent | 172 | -10 Personal Combat Skill | Characters with the Decadent trait generate 2% decadence for their dynasty per month, unless imprisoned. Opposite of Zealous | ||
Faqih | faqih | 116 | +3 | +5 Muslim | Muslim equivalent of Scholar . | 8 |
Hafiz | hafiz | 117 | +5 Muslim | Gained by completing the Hafiz event chain | 1 | |
Hajjaj | hajjaj | 114 | +5 Muslim | +0.10 Monthly Piety | Gained by completing the Hajj event chain. Muslim equivalent of Pilgrim | 4 |
Mirza | mirza | 120 | +5 Muslim | Obtained by children of Sayyid mothers, but non-Sayyid fathers | 1 | |
Mutazilite | mutazilite | 145 | +5 | -30 Opposite Trait | Gained through decision. Trait is lost if religion is changed. Opposite of Ashari | |
On Hajj | on_hajj | 115 | +10 Muslim | +0.2 Monthly Piety | Gained during the Hajj event chain. Replaced by Hajjaj | |
Sayyid | sayyid | 118 | +5 Muslim | Obtained by children of Sayyid fathers | 1 |
Germanic pagan[edit]
These traits are exclusive to Germanic Pagan characters.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | ||
---|---|---|---|---|---|---|---|---|
Berserker | berserker | 136 | -2 | +4 | +10 Same Trait | +25 Personal Combat Skill -5 Rationality | North Germanic characters following a Germanic pagan religion can obtain this trait through a combat event | 7 |
Shieldmaiden[edit]
A ruler may appoint a woman in their court as a Shieldmaiden if:
- The ruler is Germanic pagan, the woman has 10+ martial skill, and the woman has one of the following traits: Brave , Proud , Ambitious , Diligent , Just , or Gregarious
- The ruler is a member of a warrior lodge, and the woman is the ruler's sister or daughter
In all cases, the woman must have NONE of: Incapable , Inbred , Imbecile .
Appointing a shieldmaiden costs wealth and gives prestige (to player and the woman).
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost |
---|---|---|---|---|---|---|
Shieldmaiden | shieldmaiden | 236 | +15 Religious Same Trait +5 Pagan Opinion | +10 Personal Combat Skill +0.1 Monthly Piety +10 Zeal | Can serve as marshal or commander. Special battle events involving shieldmaidens are possible when the ruler is leading troops. |
Zoroastrian[edit]
These traits are exclusive to Zoroastrian characters.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost |
---|---|---|---|---|---|---|
Saoshyant | saoshyant | 138 | +10 Zoroastrians | +20 Personal Combat Skill | Acquired through decision by a Zoroastrian ruler who controls the Persian Empire and all of its de jureduchies | |
Saoshyant Descendant | saoshyant_descendant | 139 | +5 Zoroastrians | Gained by children of a Saoshyant parent |
Dharmic[edit]
These traits are exclusive to Dharmic characters.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost |
---|---|---|---|---|---|---|
Pilgrim | indian_pilgrim | 310 | +5 Same Faith | +0.1 Monthly Karma | Gained through Indian pilgrim events. | 5 |
On pilgrimage | on_indian_pilgrimage | 311 | +5 Same Faith | +0.2 Monthly Karma | Gained during the pilgrim event chain. Replaced by Indian pilgrim . | |
Brahmin | brahmin | 159 | +0.1 Monthly Karma | The highest caste. Hindu characters are required to have this trait to be granted temple holdings. | ||
Kshatriya | kshatriya | 160 | +0.1 Monthly Prestige | The second-highest caste. Required for Hindu characters to be granted castle holdings. | ||
Vaishya | vaishya | 161 | +0.03 Monthly Wealth | The third caste. Hindu characters are required to have this trait to be granted city holdings. | ||
Shaivist | shaivist_hindu | 163 | -5 Opposite Trait | +0.5 Monthly Prestige | Hindu religious branch. Opposite of Shaktist , Smartist , and Vaishnavist . | |
Shaktist | shaktist_hindu | 165 | -5 Opposite Trait | +20% Fertility | Hindu religious branch. Opposite of Shaivist , Smartist , and Vaishnavist . | |
Smartist | smartist_hindu | 166 | -5 Opposite Trait | +0.5 Monthly Karma | Hindu religious branch. Opposite of Shaivist , Shaktist , and Vaishnavist . | |
Vaishnavist | vaishnavist_hindu | 164 | -5 Opposite Trait +5 Vassal | Hindu religious branch. Opposite of Shaivist , Shaktist , and Smartist . | ||
Mahayana Buddhist | mahayana_buddhist | 167 | -5 Opposite Trait +5 Vassal | Buddhist religious branch. Opposite of Theravada Buddhist , and Vajrayana Buddhist . | ||
Theravada Buddhist | theravada_buddhist | 169 | -5 Opposite Trait | +1 Learning | Buddhist religious branch. Opposite of Mahayana Buddhist , and Vajrayana Buddhist . | |
Vajrayana Buddhist | vajrayana_buddhist | 168 | -5 Opposite Trait | +1 Health | Buddhist religious branch. Opposite of Mahayana Buddhist , and Theravada Buddhist . | |
Digambara Jain | digambara_jain | 170 | -5 Opposite Trait | +1 Health | Jain religious branch. Opposite of Svetambara Jain . | |
Svetambara Jain | svetambara_jain | 171 | -5 Opposite Trait +5 Vassal | Jain religious branch. Opposite of Digambara Jain . |
Ascetic traits[edit]
Ascetics, such as monks, cannot marry or inherit. These traits can be gained by event or by the Order to take the vows action.
The ascetic trait is lost if the character's religion changes. The ascetic trait is also lost if the character becomes a ruler, for example, by being granted a theocracy or by having their claim pressed.
Name | Command | ID | Opinions | Other modifiers | Religions | Miscellaneous | Cost |
---|---|---|---|---|---|---|---|
Monk | monk | 141 | +5 Same Faith | +0.3 Monthly Piety | Males only | ||
Nun | nun | 142 | +5 Same Faith | +0.3 Monthly Piety | Females only | ||
Muni | muni | 304 | +5 Same Faith | +0.3 Monthly Purity | Males only | ||
Aryika | aryika | 305 | +5 Same Faith | +0.3 Monthly Purity | Females only | ||
Bhikkhu | bhikkhu | 306 | +5 Same Faith | +0.3 Monthly Karma | Males only | ||
Bhikkuni | bhikkhuni | 307 | +5 Same Faith | +0.3 Monthly Karma | Females only | ||
Sanyasi | sanyasi | 308 | +5 Same Faith | +0.3 Monthly Karma | Males only | ||
Sanyasini | sanyasini | 309 | +5 Same Faith | +0.3 Monthly Karma | Females only |
Crusader traits[edit]
Crusader traits are religion-specific traits that are earned by characters participating as an attacker in a crusade, jihad, or great holy war who have reached the target kingdom as a commander. While all religion groups besides the Dharmic religions, which have their own crusader traits, only those religions and heresies with established religious heads can call for this type of war and, within the Christian religion group, only an established Catholic or Fraticelli Pope can call on a crusade.
All crusader traits are opposite of each other and provide similar modifiers.
Name | Command | ID | Opinions | Other modifiers | Religions | Miscellaneous | Cost | |
---|---|---|---|---|---|---|---|---|
Ares' Own | ares_own | 248 | +2 | +15 Church +15 Religious Same Trait | +10 Personal Combat Skill +10 Zeal | The Hellenic religion must be reformed to have a religious head. Without Holy Fury, it is not attainable in game and can only be found on Incitatus. | ||
Crusader | crusader | 40 | +2 | +15 Church +15 Religious Same Trait | +10 Personal Combat Skill +10 Zeal | The Fraticelli Papacy must be established for their Pope to declare a crusade. | 17 | |
Crusader King | crusader_king | +3 | +35 Church | +15 Personal Combat Skill +30% Damage Against Religious Enemies +20% Levy Size +20 Zeal | The Fraticelli Papacy must be established for their Pope to declare a crusade. | |||
Crusader Queen | crusader_queen | +3 | +35 Church | +15 Personal Combat Skill +30% Damage Against Religious Enemies +20% Levy Size +20 Zeal | The Fraticelli Papacy must be established for their Pope to declare a crusade. | |||
Eagle Knight | eagle_warrior | 242 | +2 | +15 Church +15 Religious Same Trait | +10 Personal Combat Skill +10 Zeal | The Aztec religion must be reformed to have a religious head. | ||
Gond-i Shahanshah | gondi_shahansha | 251 | +2 | +15 Church +15 Religious Same Trait | +10 Personal Combat Skill +10 Zeal | The High Priesthood must be restored for Zoroastrianism to have a religious head. | ||
Hound of Dievas | romuvas_own | 247 | +2 | +15 Church +15 Religious Same Trait | +10 Personal Combat Skill +10 Zeal | The Romuva religion must be reformed to have a religious head. | ||
Kanai | shaddai | 250 | +2 | +15 Church +15 Religious Same Trait | +10 Personal Combat Skill +10 Zeal | The Third Temple must be built for Judaism to have a religious head. | ||
Mujahid | mujahid | 113 | +2 | +15 Religious Same Trait +5 Muslim | +10 Personal Combat Skill +10 Zeal | The relevant caliphate or sheikhdom must exist in order for jihads to be declared. | 11 | |
Nyame's Shield | nyames_shield | 245 | +2 | +15 Church +15 Religious Same Trait | +10 Personal Combat Skill +10 Zeal | The West African religion must be reformed to have a religious head. | ||
Perun's Chosen | peruns_chosen | 246 | +2 | +15 Church +15 Religious Same Trait | +10 Personal Combat Skill +10 Zeal | The Slavic religion must be reformed to have a religious head. | ||
Skylord | tengri_warrior | 249 | +2 | +15 Church +15 Religious Same Trait | +10 Personal Combat Skill +10 Zeal | The Tengri religion must be reformed to have a religious head. | ||
Ukko's Hammer | ukkos_shield | 244 | +2 | +15 Church +15 Religious Same Trait | +10 Personal Combat Skill +10 Zeal | The Suomenusko religion must be reformed to have a religious head. | ||
Valhalla Bound | valhalla_bound | 232 | +2 | +15 Religious Same Trait +5 Pagan | +10 Personal Combat Skill +10 Zeal | The Germanic religion must be reformed to have a religious head. | ||
Warrior of the Sun | sun_warrior | 243 | +2 | +15 Church +15 Religious Same Trait | +10 Personal Combat Skill +10 Zeal | The Zunist religion must be reformed to have a religious head. | ||
Kailash Guardian | kailash_guardian | 407 | +2 | +15 Church +15 Religious Same Trait | +10 Personal Combat Skill +10 Zeal | The Bon religion must be reformed to have a religious head. |
Sympathy for other religious groups[edit]
Sympathy for other religious group traits remove the '-20 Infidel' opinion penalty both ways for characters who match the religion that the trait tolerates.
If a character on the receiving end of the trait is Zealous , the '-25 Zealous' opinion penalty will remain even though the 'Infidel' opinion penalty is removed. Both characters will also have -5 opinion penalties for opposite traits (Zealous vs Sympathy).
Some methods of religious conversion have a chance to leave characters with sympathy for their former religious group. It is also possible to gain these traits through events: For example, a Christian pilgrim in Jerusalem can gain Sympathy for Jews and Muslims .
Name | Command | ID | Miscellaneous | Cost |
---|---|---|---|---|
Sympathy for Christendom | sympathy_christendom | 147 | Removes the -20 Infidel opinion penalty both ways with Christiancharacters | |
Sympathy for Eastern religions | sympathy_indian | 162 | Removes the -20 Infidel opinion penalty both ways with characters who follow Eastern religions | |
Sympathy for Islam | sympathy_islam | 148 | Removes the -20 Infidel opinion penalty both ways with Muslimcharacters | |
Sympathy for Judaism | sympathy_judaism | 151 | Removes the -20 Infidel opinion penalty both ways with Jewishcharacters | |
Sympathy for Pagans | sympathy_pagans | 149 | Removes the -20 Infidel opinion penalty both ways with Pagancharacters | |
Sympathy for Zoroastrianism | sympathy_zoroastrianism | 150 | Removes the -20 Infidel opinion penalty both ways with Zoroastriancharacters |
Bad priests[edit]
Priests with inappropriate traits who are unable to exercise discretion ( Diplomacy ≤ 3) or hide their habits from public view ( Intrigue ≤ 3) are at risk of becoming known as immoral. For most religions, 'priests' include both theocratic rulers and court chaplains. These traits require the Sons of Abraham DLC.
The traits considered 'inappropriate' depend on religion. The traits below are considered unpriestly by all religions:
- Cynical
- Slothful
- Lunatic
It should be noted that Incapable priests are never at risk. Other qualifying traits are listed as follows.
Name | ID | Command | Religion | Opinion | Other modifiers | Ranks | Qualifying traits |
---|---|---|---|---|---|---|---|
Immoral Priest | 156 | bad_priest_zoroastrian | -10 Church +25 Religious Same Trait | -1 Monthly Piety | Requires the character to be a Priest or High Priest | Greedy , Wroth , Envious , Proud , Arbitrary , Cruel , Possessed | |
Unworthy Priest | 157 | bad_priest_aztec | -10 Church +25 Religious Same Trait | -1 Monthly Piety | Requires the character to be a Priest | Kind , Lustful , Gluttonous , Arbitrary , Craven , Hedonist , Possessed | |
Unworthy Priest | 154 | bad_priest_norse | -10 Church +25 Religious Same Trait | -1 Monthly Piety | Requires the character to be a Priest or Fylkir | Gluttonous , Greedy , Wroth , Envious , Craven , Hedonist , Possessed | |
Unworthy Priest | 155 | bad_priest_tengri | -10 Church +25 Religious Same Trait | -1 Monthly Piety | Requires the character to be Priest or High Priest | Greedy , Wroth , Envious , Arbitrary , Cruel , Paranoid | |
Wicked Caliph | 153 | bad_priest_muslim | -10 Church +25 Religious Same Trait | -1 Monthly Piety | Requires the character to be a Caliph | Lustful , Gluttonous , Greedy , Wroth , Envious , Proud , Hedonist , Possessed | |
Wicked Priest | 152 | bad_priest_christian | -10 Church +25 Religious Same Trait | -1 Monthly Piety | Requires the character to be a Priest | Lustful , Gluttonous , Greedy , Wroth , Envious , Proud , Hedonist , Homosexual , Possessed |
Bad priests get -10Churchopinion and -1 monthly piety, but +25 opinion with other bad priests of the same religion.
The death of a Christianreligious head with Wicked Priest will trigger a special event for all members of that religion: the Cadaver Synod.
Zodiac Signs[edit]
These traits are obtainable with the Hellenic religion or reformed pagan religions with the Astrology doctrine. They can also randomly be received while inviting someone to stargazing or doing the 'Study the skies' mission for the Hermetic Society. Getting the traits this way has no religion requirement beyond what is required to join the society.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Date | ||
---|---|---|---|---|---|---|---|---|
Aries | zodiac_aries | 375 | +1 | -1 | +5 Same trait -15 Opposite Trait | +40 Honor +20 Zeal -20 Greed | Opposite of Libra Romantic match with Romantic mismatch with | 20 March- 18 April |
Taurus | zodiac_taurus | 384 | +1 | -1 | +5 Same trait -5 Opposite Trait | -20 Rationality +40 Ambition | Opposite of Scorpio Romantic match with Romantic mismatch with | 19 April- 19 May |
Gemini | zodiac_gemini | 378 | +1 | -1 | -5 General +10 Same trait -15 Opposite Trait | -20 Rationality +40 Ambition +20 Greed | Opposite of Sagittarius Romantic match with Romantic mismatch with | 20 May- 20 June |
Cancer | zodiac_cancer | 376 | -1 | +5 Same trait -10 Opposite Trait | +5 Personal Combat Skill +40 Rationality -20 Zeal | Opposite of Capricorn Romantic match with Romantic mismatch with | 21 June- 21 July | |
Leo | zodiac_leo | 379 | +1 | -5 Same trait -20 Opposite Trait | +0.05 Monthly Prestige -0.01 Monthly Piety +40 Ambition +40 Zeal | Opposite of Aquarius Romantic match with Romantic mismatch with | 22 July- 21 August | |
Virgo | zodiac_virgo | 385 | +1 | +5 Same trait -10 Opposite Trait | -0.05 Monthly Prestige +0.01 Monthly Piety -40 Ambition -40 Greed | Opposite of Pisces Romantic match with Romantic mismatch with | 22 August- 21 September | |
Libra | zodiac_libra | 380 | +1 | -1 | +5 Same trait -5 Opposite Trait | -40 Zeal +40 Rationality | Opposite of Aries Romantic match with Romantic mismatch with | 22 September- 22 October |
Scorpio | zodiac_scorpio | 383 | +1 | -10 Dynasty -5 Same trait -15 Opposite Trait | +10.0% Fertility +40 Zeal -20 Rationality | Opposite of Taurus Romantic match with Romantic mismatch with | 23 October- 21 November | |
Sagittarius | zodiac_sagittarius | 382 | +1 | +1 | +5 Same trait -10 Opposite Trait | -0.05 Monthly Piety +20 Zeal +20 Honor | Opposite of Gemini Romantic match with Romantic mismatch with | 22 November- 20 December |
Capricorn | zodiac_capricorn | 377 | -1 | +1 | +5 Same trait -10 Opposite Trait | +20 Rationality +20 Ambition | Opposite of Cancer Romantic match with Romantic mismatch with | 21 December- 19 January |
Aquarius | zodiac_aquarius | 374 | -1 | +5 Same trait -10 Opposite Trait | +0.05 Monthly Prestige -40 Rationality -20 Greed | Note: This trait is currently marked as a religious trait, making it disappear on change of religion. This has been reported, and acknowledged as a bug by Paradox. No other zodiac traits are affected. Opposite of Leo Romantic match with Romantic mismatch with | 19 January- 17 February | |
Pisces | zodiac_pisces | 381 | -1 | +10 Dynasty +10 Same trait -5 Opposite Trait | -40 Greed -20 Ambition +40 Honor | Opposite of Virgo Romantic match with Romantic mismatch with | 18 February- 19 March |
Bloodthirsty Gods[edit]
Available for Aztec (including reformed) and any reformed pagan religion with the Bloodthirsty Gods doctrine.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Obtained |
---|---|---|---|---|---|---|
Haemophiliac | bloodthirsty_gods_1 | 401 | -5 Feudal Vassal -5 Republic Vassal +5 Tribal +5 Church +5 Same Trait +5 Opposite Trait | +0.1 Monthly Piety -15 Rationality +30 Zeal | Unlocks 'Blood Tournament' | 10 burned_hearts_points |
Haemophant | bloodthirsty_gods_2 | 402 | -10 Feudal Vassal -10 Republic Vassal +10 Tribal +10 Church +5 Same Trait +10 Opposite Trait | +0.2 Monthly Piety -30 Rationality +70 Zeal | Unlocks 'Mass Sacrifice' | 50 burned_hearts_points |
Haemoarch | bloodthirsty_gods_3 | 403 | -15 Feudal Vassal -15 Republic Vassal +15 Tribal +15 Church +5 Same Trait +15 Opposite Trait | +0.3 Monthly Piety -75 Rationality +100 Zeal | Unlocks Flower War CB Halfway to Bloodthirsty Bloodline! | 100 burned_hearts_points |
Pagan branches[edit]
Reformed pagan religions with no religious head (Leadership: Autonomous) give their followers freedom to interpret the religion in different ways.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Flavor Text |
---|---|---|---|---|---|---|
Syncretist | pagan_branch_1 | 355 | +5 Religious Same Trait +10 Other Religious Groups -5 Opposite Trait | -30 Zeal | This character believes in adapting some of the features of the newer religions to [Root.GetHerHis] own worship of the old gods. | |
Spiritualist | pagan_branch_2 | 356 | +10 Church -5 Opposite Trait | +0.25 Monthly Piety | -30 Zeal | This character believes in detaching [Root.GetHerselfHimself] from worldly affairs in the pursuit for true enlightenment. |
Militant | pagan_branch_3 | 357 | -5 Opposite Trait | +0.3 Monthly Prestige +10 Personal Combat Skill | +20 Ambition | This character has interpreted [Root.GetHerHis] scriptures as a call to action against all the infidels threatening the survival of [Root.GetHerHis] faith. |
Tribalist | pagan_branch_4 | 358 | +10 Dynasty -5 Opposite Trait | +10% Fertility | +10 Honor | This character believes that the true worship of the old gods is still best exemplified by the care that a [Root.GetManWoman] has for [Root.GetHerHis] own family. |
Kowtow[edit]
These traits are gained by traveling to China in order to demonstrate subordination, as long as the character's realm is within diplomatic range to the Dragon Emperor. Those traits will be removed if a new dynasty comes to rule China. It requires the Jade Dragon DLC to interact with China.
Name | Command | ID | Miscellaneous | Cost |
---|---|---|---|---|
On Kowtow | kow_tow_travels | 323 | On pilgrimage to China (requires a regent, but the pilgrim can still educate children) -0.2 monthly Wealth -0.5 Health | |
Kowtow Complete (Tier I) | kow_tow_completed_tier_1 | 324 | +1 Monthly Grace -0.1 Monthly Prestige | |
Kowtow Complete (Tier II) | kow_tow_completed_tier_2 | 325 | +2 Monthly Grace -0.1 Monthly Prestige | |
Kowtow Complete (Tier III) | kow_tow_completed_tier_3 | 326 | +4 Monthly Grace -0.1 Monthly Prestige |
Raiding[edit]
These traits are obtained by sacking settlements while raiding. They can be obtained by:
- Germanic pagans (only sufficient if The Old Gods is active)
- Pagans following a reformed religion with the 'Sea-Bound' and 'Daring' doctrines
- Characters with the bloodline: Blood of Ragnarr 'Lodbrok'
Germanic Pagans will start with Viking and others will start with Pirate, but they share the same upgrade path. If Holy Fury is enabled, these traits unlock special events when raiding and sacking. Characters do not need to lead troops to obtain any of these traits.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | |
---|---|---|---|---|---|---|---|
Viking | viking | 140 | +1 | +5 Same Trait +15 Germanic +15 Reformed Germanic | +0.3 Monthly Prestige +10 Personal Combat Skill | 14 | |
Pirate | pirate | +1 | +5 Same Trait +15 Germanic +15 Reformed Germanic | +0.3 Monthly Prestige +10 Personal Combat Skill | Viking equivalent for characters following other religions. | 14 | |
Ravager | ravager | 233 | +2 | +5 Same Trait +20 Germanic +20 Reformed Germanic | +0.4 Monthly Prestige +20 Personal Combat Skill | An upgraded version of the Viking or Pirate trait. Obtained by raiding 50 additional settlements. | 19 |
Sea King | seaking | 234 | +3 | +25 Germanic +25 Reformed Germanic | +0.5 Monthly Prestige +20 Personal Combat Skill | An upgraded version of the Ravager trait. Obtained by raiding 50 additional settlements. | 21 |
Sea Queen | sea_queen | 241 | +3 | +25 Germanic +25 Reformed Germanic | +0.5 Monthly Prestige +20 Personal Combat Skill | An alternate version of Sea king only obtainable by female characters. |
Kinslayer[edit]
Obtained by killing family members. With multiple family murders, only the worst trait will be retained.
These traits can only be removed by:
- A random event from the Pope, if you're independent, have 100 piety, and +0 opinion from the Pope
- A 'murder deflection' decision available for certain murderous bloodlines
- For non-tribal kinslayer traits: By converting to Muslim, even temporarily.
- For tribal kinslayer: By changing government type, then saving and reloading
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost |
---|---|---|---|---|---|---|
Kinslayer | kinslayer | 46 | -5 | -25 Dynasty -10 General | Gained by killing ancestors, descendants, or siblings. Not for Muslims or Tribals | -28 |
Familial Kinslayer | familial_kinslayer | 321 | -4 | -20 Dynasty -5 General | Gained by killing blood aunts/uncles, nieces/nephews, or cousins. Removed upon gaining the Kinslayer trait. Not for Muslims or Tribals | -19 |
Dynastic Kinslayer | dynastic_kinslayer | 322 | -3 | -15 Dynasty | Gained by killing other dynastic members. Removed upon gaining Familial Kinslayer , or Kinslayer . Not for Muslims or Tribals | -11 |
Tribal Kinslayer | tribal_kinslayer | 406 | -3 | -5 Dynasty +15 Attraction | Only for Tribals Only with Holy Fury |
Special[edit]
These traits are gained through special actions or circumstances.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | ||||
---|---|---|---|---|---|---|---|---|---|---|
Adventurer | adventurer | 187 | -1 | +1 | +10 Same Trait | +20% Levy Size +10 Personal Combat Skill +10% Max Manpower +40 Ambition | ||||
Augustus | augustus | 125 | +10 Vassal | +0.5 Monthly Prestige | Given to emperors of the restored Roman Empire | |||||
Blinded | blinded | 123 | -6 | -2 | -2 | -10 Attraction | -100 Personal Combat Skill -1 Health | |||
Cannibal | cannibal_trait | 252 | +3 | -10 General +25 Same Trait | +1 Personal Combat Skill -10 Honor -20 Rationality | Allows to devour prisoner if character is also Lunatic or Possessed | ||||
Cat | cat | 316 | -10 | -10 | -10 | -10 | -10 | -20 Attraction | -5000% Fertility -2 Health | Characters with this trait cannot marry, inherit, or hold landed titles |
Eunuch | eunuch | 122 | -20 Attraction | -5000% Fertility | Characters with this trait cannot marry, inherit, or be granted landed titles, but can receive a honorary title. If the player character is within diplomatic range to China, an Eunuch may be sent to the Dragon Emperor in exchange for grace (requires Jade Dragon) | |||||
Excommunicated | excommunicated | 45 | -5 | -15 Same Faith | See: Excommunication | |||||
Gladiator | Gladiator | gladiator | 5 | -2 | 2 | -4 | -5 General +15 Same Trait | +1 Health +15 Personal Combat Skill +1 Leadership traits | ||
Heresiarch | heresiarch | 135 | -15 Other Faith +25 Same Trait | +3 Personal Combat Skill | Given to randomly-generated leaders of heretic revolts | |||||
Homosexual | homosexual | 47 | +30 Attraction -5 Vassal | -15% Fertility | Affected by attraction opinion bonus of same sex characters instead of opposite sex characters | 0 | ||||
Horse | horse | 202 | -10 | -10 | -10 | -10 | -10 | -20 Attraction | -5000% Fertility -2 Health +1000% Horse | Characters with this trait cannot marry, inherit, or hold landed titles |
In Hiding | in_hiding | 176 | -5 | -5 Vassal | -2 Monthly Prestige | Character is in hiding and less vulnerable to assassination plots | ||||
Lover's Pox | lovers_pox | 253 | -5 Attraction | |||||||
On a Journey | travelling | 333 | Will need a regent, but can still be guardian to children | |||||||
Peasant Leader | peasant_leader | 134 | -5 | -10 Vassal +25 Same Trait | +3 Personal Combat Skill | Given to randomly-generated leaders of peasant revolts | ||||
Reincarnation | reincarnation | 173 | Character is seen as a reincarnation of another character and may receive traits that their 'past life' character had. Can be given after the death of a parent. Can be given at birth in some religions, or may require other factors | |||||||
Varangian | varangian | 137 | +1 | +2 | +10 Same Trait | +10 Personal Combat Skill | Men with North Germanic culture may gain this trait through an event chain (son of ruler asks to serve in the Varangian Guard). Also given to the captain of the Varangian Guard. |
Notes[edit]
- ↑Change in character's age in Ruler Designer.
See also[edit]
Attributes • Traits • Piety • Prestige • Culture • Religion • Dynasty • Nicknames • Opinion
Diplomacy • Decisions • Education • Marriage/Breeding • Regency • Favors
Assassination • Tyranny • Banishment • Execution • Imprisonment • Title revocation • Bribes
Council • Courtiers • Disease • Succession • Alliances
Retrieved from 'https://ck2.paradoxwikis.com/index.php?title=Traits&oldid=37884'
Statistics
Every character has a number of statistics describing its virtues and flaws. All those values affect the game, ones influence interpersonal relations, others on the course of battles and next influence the spy actions. Proper personal politics is very meaningful for the kingdom's development, it's obvious that military men should be good soldiers and priests to be distinguished with the good education. Statistics are affected not only by the inborn values (inherited from parents) and acquired abilities (look at: Traits) but also by many external factors like excommunication and education. It means that the characters of the personages will change as the time passed by and the perfect spy may change in a total manta within few days. That's why you should follow character's statistics.
General value of the attribute is a sum of three persons' abilities: character, his wife and proper councillor.
Characters ruling some lands besides their personal attributes have also bonuses from spouses and councillors (screen above). Final value of the feature is shown in the brackets.
Below you can find the list of all features with the description:
Diplomacy - one of the most important feature of the main hero, affecting his opinion between other characters. It also the most important for the Chancellor.
Martial - affects directly the course of battles, increasing soldiers' morale. Important for the Marshal.
Stewardship - important feature of every lord, increasing income in gold. Increases effectiveness of the Steward.
Intrigue - the most important for the Spymaster. Chance for an successful coup you may increase by building spy network.
Learning - crucial for the Court Chaplain because it influences his actions' effectiveness. What is more, it increases speed of technological development in lands depended on you.
Traits
As far as the features decide about the success of the character's actions, the traits affects on the statistics. For example if the hero is cruel (trait) it'll increase his abilities (statistics) of Intrigue but decrease his Diplomacy. All traits you gain during the lapse of time, but some of them can be inherited. You may decide about your character's development only when you steer her or you're his (look at: Diplomacy: Education of children).
Traits:
Name | Comment | Effect |
Ambitious | Ambitious rulers can achieve more | +2 to all features |
Arbitrary | Justice has no secrets for you. | -2 to Stewardship -1 to Learning |
Attractive | Being cute is good! | +1 to Diplomacy |
Bastard | Bastards aren't taken into the consideration during elections. | -1 to Diplomacy |
Brave | Bravery is a virtue for the warrior. | +2 to Martial |
Bubonic plague | Group and infectious sentence of death. | -7 to Health |
Celibate | Not only for priests. | +1 to Piety (monthly) No chances for descendant. |
Clubfooted | Inborn flaw decreasing your mobility. | -1 to Martial |
Content | Happy, easier to control. | - 1 to Intrigue +0,5 to Piety (monthly) |
Craven | Cowards aren't good soldiers. | -2 to Martial |
Cruel | Cruelty is rather common in the middle-age. | +1 to Intrigue -1 to Diplomacy |
Crusader | Veteran of crusades is a symbol of a good warrior. | +2 to Martial |
Cynical | Never enough of cynics. | +2 to Intrigue -0,2 to Piety |
Deceitful | May be useful but also dangerous. | +3 to Intrigue -2 to Diplomacy |
Depressed | If you don't want to live, everything is hard. | -1 to all features besides Learning -5% to chances for descendant -1 to Health |
Drunkard | Second cup? | -2 to Stewardship |
Duelist | Toying with weapon may be lethal. | +1 to Martial |
Dwarf | Small persons are called 'dwarfs'. | -1 to Martial |
Excommunicated | You are out of the Church. | -5 to Diplomacy |
Fair | It's very effective against the other sex. | +1 to Diplomacy |
Falconer | It's not only great fun, but also a respected ability. | +1 to Diplomacy |
Gardener | Gardening is your favorite hobby! | +2 to Stewardship |
Genius | Genius are commonly respected. | +2 to all features |
Gregarious | Good mediator. | +2 to Diplomacy |
Harelip | Harelip can be frightening. | -1 to Diplomacy |
Hedonist | Partying and depravity are your favorite hobbies! | +20% chances for a descendant -0,5 to Piety (monthly) |
Homosexual | Shameful feature. | -15% chances for a descendant |
Honest | Honesty can be both plus and a flaw. | +3 to Diplomacy -2 to Intrigues |
Huchback | Huchbacks aren't too attractive. | -1 to Martial |
Hunter | It's joy worth of kings! | +1 to Martial |
Ill | It's often a death sentence, there are rarely doctors in the middle-ages. | -1 to Martial Windows picture and fax viewer windows 7. -10% chances for a descendant -2 to Health |
Imbecile | An idiot. | -2 to all features |
Impaler | No one likes sadists. | +1 to Intrigue |
Inbred | Frequent marriages within one House causes births of small monsters. | -3 to all features -30% chances for a descendant -1,5 to Health |
Incapable | If you were seriously hurt in head or are old, it'll affect your lifestyle. Persons with this trait rules through the regents. | -6 to all features -30% chances for a descendant -3 to Health |
Infirm | No chances for respect or glory. | -3 to all features -30% chances for a descendant -1 to Health |
Just | Just is one of the biggest ruler's values. | +2 Stewardship +1 Learning |
Kinslayer | It was revealed that the person killed a member of the family. | -3 to Diplomacy |
Legitimized bastard | Legitimized bastards are taken into account during succession but the flaw of iniquitous birth remains. | -1 to Diplomacy |
Leper | Leper is horrible, untreatable disease. Often deathly. | -2 to Diplomacy -20% chances for a descendant -2 to Health |
Lisp | Lisp doesn't help in communication. | -1 to Diplomacy |
Maimed | Maimed heals very rarely and often lead to the death. | -2 to Martial -2 to Health |
Measles | Measles is unpleasant and quite dangerous disease. | -1 to all features -20% chances for a descendant -2 to Health |
Mystic | Mysticism requires big skills, you have hide it before the Inquisition. | +1 to Intrigue |
Paranoid | You have enemies everywhere - or you just think so. | +2 to Intrigue -1 to Diplomacy |
Pneumonic | Pneumonic is not only for smokers. | -2 to all features -4 to Health -50% chances for a descendant |
Poet | Poetry is not only a key to women's heart but also useful diplomacy tool. | +1 to Diplomacy |
Possessed | Possessed person behaves in weird, often harmful way. | Random effects, growing during the time. |
Pregnant | Woman is pregnant. | The child will be birthed. |
Quick | Dodgers have easier life. | +1 to all features |
Scholar | Reading develop your imagination. | +2 to Learning |
Shy | Shy persons aren't good diplomats. | -2 to Diplomacy |
Slow | You're not the clever one. | -1 to all features |
Smallpox | Powerful disease which kill almost half of infected. | -3 to Health |
Stressed | Stressed heroes have problems with doing things. | -1 to Stewardship and to Intrigue -10% chances for a descendant -1 to Health |
Strong | Physical power is not only respectable but also very useful. | +2 to Martial +1 to Diplomacy +10% chances for a descendant +2 to Health |
Stutter | Stuttering isn't a diplomat's feature. | -1 to Diplomacy |
Syphilitic | Visits in brothels may end in very bad way. | -1 to all features -20% chances for a descendant -2 to Health |
Trusting | Naivety may be funny, but it's rather dangerous. | +1 to Diplomacy -2 to Intrigue |
Tuberculosis | Not very lethal but dangerous plague. | -2 to Health |
Typhoid Fever | Infectious disease. | -3 to Health |
Typhus | Very dangerous, often deathly disease. | -3 to Health |
Ugly | Fuuuuu! | -1 to Diplomacy |
Weak | Weakness is a reason of being mocked. Maybe some war-training? | -1 to Martial -5% chances for a descendant -1 to Health |
Wounded | Participation in tournaments, hunts and wars may end with an accident. | -1 to Martial -1 to Health |
Zealous | Fanaticism gives you enemies among fidels and allies among people of the Church. | +2 to Martial +1 to Piety (monthly) |
Sins and virtues:
Name | Comment | Effect |
Charitable | Kindness increases popularity. | +3 to Diplomacy |
Chaste | Virtuosity means marital fidelity, what decreases chances for bastards. | -15% chances for a descendant +0,5 to Piety (monthly) |
Diligent | Diligence is always profitable. | +1 to all features |
Envious | Envy people detects intrigues easier but aren't popular. | +2 to Intrigue -1 to Diplomacy |
Gluttonous | Gluttony costs. | -2 to Stewardship |
Greedy | Seemingly greedy isn't..profitable. | +10% to tax income -1 to Diplomacy |
Humble | Modesty and humility are very important for priests. | +1 to Piety (monthly) |
Kind | Being kind earns you a subject's' love. | +2 to Diplomacy -2 to Intrigue |
Lustful | Lust being useful when you want many of descendants, but the Church doesn't like it. | +20% chances for a descendant -0,25 to Piety (monthly) |
Patient | Patience is a virtue for every ruler. | +1 to all features besides Martial |
Proud | Vanity may be irritating but it gives you and ambition. | +0,5 to Prestige (monthly) |
Slothful | Being a lazy man is a big flaw. | -1 to all features |
Temperate | Moderation is a important virtue for every money-owner. | +2 to Stewardship |
Wroth | Spitfires and their surroundings don't have an easy life. | +3 to Martial -1 to Intrigue -1 to Diplomacy |
Career
Besides skills you have thanks to your birth and education there are also some types of personalities to which your hero is ascribed in his 16th birthdays. Those types depends mostly on possessed attributes but also they come out from the mentor's character. Every type of personality has a few levels of advancement which affect hero's profile. List of all regularity you may find below.
Diplomats:
Name | Bonuses |
Naive appeaser | -1 to Martial +1 to Diplomacy |
Underhanded rogue | -1 to Martial +3 to Diplomacy +5% chances for a descendant |
Charismatic negotiator | -1 to Martial +1 to Intrigue +6 to Diplomacy +1 to Learning +5% chances for a descendant |
Grey eminence | -1 to Martial +2 to Intrigue +9 to Diplomacy +2 to Learning +10% chances for a descendant |
Warriors:
Name | Bonuses |
Misguided warrior | +1 to Martial -1 to Learning +0,5 to Health |
Tough soldier | +3 to Martial -1 to Learning +0,5 to Health |
Skilled tactician | +6 to Martial +1 to Intrigue +1 to Stewardship -1 to Learning +0,5 to Health |
Brilliant strategist | +9 to Martial +2 to Intrigue +2 to Stewardship -1 to Learning +0,5 to Health |
Stewards:
Name | Bonuses |
Indulgent wastrel | -1 to Diplomacy +1 to Stewardship |
Thrifty clerk | -1 to Diplomacy +3 to Stewardship +5% chances for a descendant |
Fortune builder | +1 do Martial -1 to Diplomacy +6 to Stewardship +2 to Science +10% chances for a descendant |
Midas touched | +2 do Martial -1 to Diplomacy +9 to Stewardship +2 to Science +15% chances for a descendant |
Intriguers:
Name | Bonuses |
Amateurish plotter | +1 to Intrigue -1 to Stewardship |
Flamboyant schemer | +3 to Intrigue -1 to Stewardship |
Intricate webweaver | +1 to Martial +6 to Intrigue +1 to Diplomacy -1 to Stewardship |
Elusive shadow | +2 to Martial +9 to Intrigue +2 to Diplomacy -1 to Stewardship |
Theologians:
Name | Bonuses |
Detached priest | -1 to Intrigue +1 to Learning |
Dutiful cleric | -1 to Intrigue +3 to Learning |
Scholarly theologian | -1 to Intrigue +1 to Diplomacy +1 to Stewardship +6 to Learning +5% chances for a descendant |
Mastermind theologian | -1 to Intrigue +2 to Diplomacy +2 to Stewardship +9 to Learning +5% chances for a descendant |